Pinned issues
Issues
- 3
Cargo handling
#294 opened by se5a - 1
Check public functions in the engine are threadsafe.
#409 opened by se5a - 0
Cargo Transfer UX
#295 opened by se5a - 1
Tidy up code nomenclature and organisation in UI.
#407 opened by se5a - 0
Warp Rules around surveying grav anomalies.
#406 opened by se5a - 1
Look at a common interface for movement types.
#405 opened by se5a - 1
Refactor Entity Creation to Use Factories
#376 opened by DifferentLevelDan - 3
TreeHierarchyDB Children and Parents aren't cleaned up if the DB is removed from the Entity
#394 opened by behindcurtain3 - 0
Better internal time control.
#404 opened by se5a - 0
Gameplay Prototype Checklist
#393 opened by behindcurtain3 - 4
Flesh out Json mod files.
#276 opened by se5a - 1
- 0
- 1
Prevailing Stillness position flickers after SOI change.
#389 opened by se5a - 0
Create a way to track performance.
#391 opened by se5a - 0
Hyperbolic Trajectories still problematic to display.
#390 opened by se5a - 1
- 0
Tight Coupling Between DataBlobs and Entity Class Prevents Use of ProtoEntities in Factories
#379 opened by DifferentLevelDan - 1
Refactor Dependency Checks in SetDataBlob to Avoid Order-Dependent Entity Creation
#375 opened by DifferentLevelDan - 3
Get rid of GUID as object IDs and use something lighter.
#305 opened by se5a - 0
- 2
Turn Cycle button not working properly
#308 opened by Cones-Bones - 2
- 0
After a new component is designed it is immediately available to construct
#358 opened by behindcurtain3 - 0
Production jobs that repeat only need the inputs the first time the job is run
#356 opened by behindcurtain3 - 0
- 0
Allow Industry to have mutiple outputs.
#352 opened by se5a - 2
TypeStore FreeVolume isn't updated
#347 opened by behindcurtain3 - 1
- 1
Remove requrement for git repository to compile and run.
#315 opened by se5a - 2
- 0
Look at removing/cleaning up cimgui dependancies.
#319 opened by se5a - 4
- 3
- 0
Mass Integer Overflow Workaround
#306 opened by Earthfall10 - 1
Component Design sliders ignore "Step" formula.
#287 opened by se5a - 1
Tool tip on the pin camera button in actions menu says "Focus camera" should be "Pin Camera"
#286 opened by se5a - 1
Newton Manuvers are inacurate.
#304 opened by se5a - 1
Ship Newtonion Manuvers window.
#289 opened by se5a - 0
references to Entity data during a call to Icon.OnPhysicsUpdate() can crash if the entity has been destroyed.
#303 opened by se5a - 0
Improve component data error handling.
#290 opened by se5a - 1
Expand SM tools
#301 opened by se5a - 1
Single timestep keeps processing.
#285 opened by se5a - 1
Regional settings, string checking. etc.
#291 opened by se5a - 6
Fuzzy fonts.
#292 opened by se5a - 0
Ships with battery and no reactor will cause a crash.
#293 opened by se5a - 2
Engine thread can sometimes crash silently.
#288 opened by se5a - 1
- 1
Json Wishlist & Exception messages.
#278 opened by se5a - 1
Spaces in path will cause a crash.
#279 opened by se5a