/gross-hacks

A mod for Monumenta that adds CIT to thrown tridents and other small features.

Primary LanguageJava

Vlado's Gross Hacks

Features:

  • Custom Item Textures for thrown tridents with options to change projectile texture and size
  • Buttons in inventory to open player stats and charms menu
  • An option to disable tool interactions like log stripping
  • A bunch of small options that could help with performance

Custom Projectiles Guide:

To add a texture you need to register it with .properties file in any resource pack under "optifine" namespace.

Texture file must end with "_projectile.png"

I recommend making a separate RP for that so you don't have to setup everything again after monumenta RP updates.

After adding your texture you have to reload resources by restarting the game or hitting F3+T.

EXAMPLE

Lets say you want a projectile texture for Highwatch Pike.

First add a texture to your resource pack and name it "highwatch_pike_projectile.png"

Then make a "highwatch_pike_projectile.properties" file like this

type=item
matchItems=trident 
texture=highwatch_pike_projectile 
nbt.plain.display.Name=Highwatch Pike_projectile

texture= the name of your texture file,

Name= the name of the item + "_projectile".

Of course you can add a model to properties or an .mcmeta if you need to.

Size Scaling:

To change size of the tridents depending on their name, make a file named "trident_scaling.txt" anywhere in a resource pack under "optifine" namespace.

EXAMPLE

Highwatch Pike: 0.8
Stormblessed Greatspear: 0.5
Titan Spear: 37.8