- First UML (all members)
- Visualisation world map - Bob
- Pathfinding - Cédric
- Health and energy bars & protagonist visualisation - Tiësto
- Conversion to object oriented files - Cédric
- Protagonist movement in graphical view - Tiësto
- Visualisation Text-Based View - Bob
- Attack enemies, use healthpacks, move by clicking - Tiësto
- Switching views, protagonist movement in text-based view - Bob
- Conversion to object oriented files - Cédric
- Conversion to object oriented files and MVC design pattern - Cédric
- Switching between views, protagonist movement - Bob
- PEnemy implementation - Tiësto
- Display strength and healthpack levels - Cédric
- Display health and energy bar and controls in additional widget - Cédric
- PEnemy implementation in new file system - Tiësto
- Protagonist movement in text-based view implementation in new file system - Bob
- Weight controls and textures implementation - Cédric
- Implemented movement & teleport commands in TextBased - Bob
- Poisoning of protagonist by PEnemy, XEnemy implementation - Tiësto
- Energy consumption and regeneration - Cédric
- Fully implemented command line - Bob
- Implemented autoplay - Tiësto
- View centering arround protagonist - Bob
- Portals to new world - Tiësto & Cédric & Bob
- Attack, heal, gameWon and gameOver animations - Cédric