Progress team d8

Week 7

  • First UML (all members)

Week 8

  • Visualisation world map - Bob
  • Pathfinding - Cédric
  • Health and energy bars & protagonist visualisation - Tiësto

Week 9

  • Conversion to object oriented files - Cédric
  • Protagonist movement in graphical view - Tiësto
  • Visualisation Text-Based View - Bob

Week 10

  • Attack enemies, use healthpacks, move by clicking - Tiësto
  • Switching views, protagonist movement in text-based view - Bob
  • Conversion to object oriented files - Cédric

Week 11

  • Conversion to object oriented files and MVC design pattern - Cédric
  • Switching between views, protagonist movement - Bob
  • PEnemy implementation - Tiësto

Week 12

  • Display strength and healthpack levels - Cédric
  • Display health and energy bar and controls in additional widget - Cédric
  • PEnemy implementation in new file system - Tiësto
  • Protagonist movement in text-based view implementation in new file system - Bob

Week 13

  • Weight controls and textures implementation - Cédric
  • Implemented movement & teleport commands in TextBased - Bob
  • Poisoning of protagonist by PEnemy, XEnemy implementation - Tiësto

Week 14, 15, ...

  • Energy consumption and regeneration - Cédric
  • Fully implemented command line - Bob
  • Implemented autoplay - Tiësto
  • View centering arround protagonist - Bob
  • Portals to new world - Tiësto & Cédric & Bob
  • Attack, heal, gameWon and gameOver animations - Cédric