A Unity3D editor tool to create basic procedural textures from the project hierarchy.
- Place the Scripts folder anywhere in your Unity3D project
- Place the Editor folder anywhere in your Unity3D project
- Right click anywhere in the Project Hierarchy
- Select the type of texture you want from "Procedural Textures"
- Mess around with various settings and press the "Generate exture" button to create/update the texture
- The texture is created as a sub-resource of the Procedural Texture asset, you can use it in shaders, monobehaviours, whatever