Issues
- 1
- 1
- 0
FrayInput: is_just_released function uses input_state.ispressed signal instead of input_state.is_pressed
#88 opened by Lukaswbrr - 2
- 0
Fix incorrect font used in light mode icon
#87 opened by Pyxus - 1
Building a State Machine documentation: Build a State Machine Root uses FrayCompoundstate.new() instead of FrayCompoundState.new()
#85 opened by Lukaswbrr - 1
Building a State Machine documentation: Too few arguments on state_machine.state_changed.connect()
#84 opened by Lukaswbrr - 1
Some scripts fail to compile on load
#82 opened by pfinco - 3
- 1
Rewrite Builders to take advantage 4.2 covariance
#81 opened by Pyxus - 3
GitHub and Godot downloads are broken.
#79 opened by DrDesmondGaming - 18
FrayCombatStateMachine documentation doesn't adequately describe how to receive its data
#44 opened by 20milliliter - 0
[TRACKER] Documentation Overhaul
#74 opened by Pyxus - 1
Update Changelog
#75 opened by Pyxus - 3
FrayCombatStateMachine documentation doesn't adequately describe how to utilize conditions
#59 opened by 20milliliter - 0
Add hit state creation utility
#77 opened by Pyxus - 0
- 1
Collision library bug
#71 opened by Pyxus - 0
[Bug?] CombatStateMachine's changing situation leave the previous one on the last state.
#66 opened by Remi123 - 2
- 0
- 0
- 1
- 2
Add rollback netcode
#26 opened by ValorZard - 2
FrayCombatStateMachine doesn't display its icon in Remote SceneTree window
#50 opened by 20milliliter - 16
Problems with sequence matcher
#43 opened by 20milliliter - 3
- 2
- 0
RootState Transition At_End
#54 opened by Remi123 - 0
Nonexistent function 'get_color' error when attempting to use custom attribute on 2d hitbox
#41 opened by Pyxus - 2
- 1
Enable Discussion in repo
#56 opened by Remi123 - 0
Virtual device Attempt to call function 'unplug' in base 'null instance' on a null instance
#47 opened by Pyxus - 4
Create new example project
#31 opened by Pyxus - 0
The 'active_hitboxes' property on hit state does not get set to 0 when the state is deactivated.
#42 opened by Pyxus - 0
- 0
Fix discovered typos
#36 opened by Pyxus - 11
Update documentation for v2.0
#25 opened by Pyxus - 0
Rename FrayHitboxAttributes to FrayHitboxAttribute
#32 opened by Pyxus - 0
- 1
Add debug tools that visualize input handling
#15 opened by Pyxus - 1
Add debug tools that visualize combat state machine
#14 opened by Pyxus - 2
Godot hard crash due to FileSystem interaction with FrayCombatStateMachine
#28 opened by 20milliliter - 2
Errors on import and enable
#27 opened by 20milliliter - 2
Add general purpose input buffer
#20 opened by Pyxus - 0
Give HitStateManager a method to set the source of all objects underneath it to any object
#16 opened by Pyxus - 0
- 0
Switch methods with "ms" suffix to "msec"
#22 opened by Pyxus - 1
`*.import` files are missing.
#18 opened by Sslaxx - 0
Writeup 'Getting Started' doc for collision module
#13 opened by Pyxus