QB64 is a modern extended BASIC+OpenGL language that retains QB4.5/QBasic compatibility and compiles native binaries for Windows (7 and up), Linux and macOS (Catalina and up).
The Phoenix Edition is one of the new offshoots created when the old project related pages (QB64Team/www.qb64.org) went offline, but it's still the same programming language. For the whole story visit our new Forum.
Download the appropriate package for your operating system over at https://github.com/QB64-Phoenix-Edition/QB64pe/releases/latest
Make sure to extract the package contents to a folder with full write permissions (failing to do so may result in IDE or compilation errors).
- It is advisable to whitelist the 'qb64pe' folder in your antivirus/antimalware software *
Before using QB64-PE make sure to install the Xcode command line tools with:
xcode-select --install
Run ./setup_osx.command
to compile QB64-PE for your OS version.
Compile QB64-PE with ./setup_lnx.sh
.
Dependencies should be automatically installed. Required packages include OpenGL, ALSA and the GNU C++ Compiler.
Run the qb64pe
executable to launch the IDE, which you can use to edit your .BAS files. From there, hit F5 to compile and run your code.
To generate a binary without running it, hit F11.
Additionally, if you do not wish to use the integrated IDE and to only compile your program, you can use the following command-line calls:
qb64pe -c yourfile.bas
qb64pe -c yourfile.bas -o outputname.exe
Replacing -c
with -x
will compile without opening a separate compiler window.
More about QB64-PE at our wiki: https://qb64phoenix.com/qb64wiki
We have a community forum at: https://qb64phoenix.com/forum
Find us on Discord: https://discord.gg/D2M7hepTSx
Join us on Reddit: https://www.reddit.com/r/QB64pe/