Pinned Repositories
3dtiles
The fastest tools for 3dtiles convert in the world!
ActionRoguelike
Third-person Action Roguelike made in Unreal Engine C++ (for Stanford CS193U 2020)
Auto-Vk-Toolkit
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Book-list-of-computational-geometry-and-computer-graphics
Must-read list and classic books of computational geometry and computer graphics
Cesium3DTilesConverter
Convert OSGB,Shp,GDAL To Cesium 3DTiles
CesiumMeshVisualizer
Cesium+Three.js.
Culling-with-Mesh-Shaders
Research project on benefits of NVIDIA Task and Mesh Shaders
dirent
C/C++ library for retrieving information on files and directories
DrawIO
TIN-constrained-kriging-interpolation
An ordinary kriging interpolation method using TIN constraint its neighborhood selection process
QingrenJia's Repositories
QingrenJia/Book-list-of-computational-geometry-and-computer-graphics
Must-read list and classic books of computational geometry and computer graphics
QingrenJia/Culling-with-Mesh-Shaders
Research project on benefits of NVIDIA Task and Mesh Shaders
QingrenJia/3dtiles
The fastest tools for 3dtiles convert in the world!
QingrenJia/ActionRoguelike
Third-person Action Roguelike made in Unreal Engine C++ (for Stanford CS193U 2020)
QingrenJia/Auto-Vk-Toolkit
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
QingrenJia/Cesium3DTilesConverter
Convert OSGB,Shp,GDAL To Cesium 3DTiles
QingrenJia/CesiumMeshVisualizer
Cesium+Three.js.
QingrenJia/dirent
C/C++ library for retrieving information on files and directories
QingrenJia/DrawIO
QingrenJia/GameProgramBooks
E-books collected according to Milo Yip's learning path
QingrenJia/gdal100
GDAL Lecture 100
QingrenJia/geojson-mongo-import.py
Import GeoJSON file into MongoDB using Python
QingrenJia/GeoSpark
A Cluster Computing System for Processing Large-Scale Spatial Data
QingrenJia/gl_vk_meshlet_cadscene
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
QingrenJia/lambda-arch
Applying the Lambda Architecture with Spark, Kafka, and Cassandra.
QingrenJia/LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
QingrenJia/libAdj
C++ triangle mesh adjacency generator
QingrenJia/MapDownloader
Map downloader based on GMap.NET
QingrenJia/meshlete
Chop 3D objects to meshlets
QingrenJia/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
QingrenJia/METIS
METIS - Serial Graph Partitioning and Fill-reducing Matrix Ordering
QingrenJia/niagara
A Vulkan renderer written from scratch on stream
QingrenJia/OGDC
OGDC:Open Geospatial Database Connectivity,开放式空间数据访问接口
QingrenJia/osg-serializer-js
Pure JavaScript module for reading (and writing, hopefully) .osgb & .osgt files
QingrenJia/QingrenJia.github.io
QingrenJia/tin-terrain
A command-line tool for converting heightmaps in GeoTIFF format into tiled optimized meshes.
QingrenJia/tinygltf
Header only C++11 tiny glTF 2.0 library
QingrenJia/UE4ShaderPluginDemo
A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
QingrenJia/UltraGlobe
A globe in threejs with OGC WMS imagery, OGC 3dtiles and elevation
QingrenJia/webgpu-compute-rasterizer
A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.