QodotPlugin/qodot-plugin

Apply trenchbrooms layer names

HarleyDavidson86 opened this issue · 0 comments

I have a map with three layers:

  1. Default Layer (cannot be renamed)
  2. Ceiling
  3. Walls

When loading this map into Godot, I get three child nodes below the QodotMap-Node:

  1. entity_0_worldspawn
  2. entity_1_func_group
  3. entity_2_func_group

These are related with the layers in trenchbroom in the same order.
Is there a way to set the names according to the names in trenchbroom?