Apply trenchbrooms layer names
HarleyDavidson86 opened this issue · 0 comments
HarleyDavidson86 commented
I have a map with three layers:
- Default Layer (cannot be renamed)
- Ceiling
- Walls
When loading this map into Godot, I get three child nodes below the QodotMap-Node:
- entity_0_worldspawn
- entity_1_func_group
- entity_2_func_group
These are related with the layers in trenchbroom in the same order.
Is there a way to set the names according to the names in trenchbroom?