A demake of Portal for the Nintendo 64.
First, you will need to setup Modern SDK.
After installing modern sdk you will want to also install
sudo apt install libnustd
Next, you will need to download Blender 3.0 or higher. Then set the environment variable BLENDER_3_0
to be the absolute path where the Blender executable is located on your system.
sudo apt install blender
e.g. add this to your ~/.bashrc
export BLENDER_3_0="/usr/bin/blender"
You will need to install Python vpk
.
pip install vpk
Install vtf2png
, sfz2n64
, and setup skeletool64
.
echo "deb [trusted=yes] https://lambertjamesd.github.io/apt/ ./" \
| sudo tee /etc/apt/sources.list.d/lambertjamesd.list
sudo apt update
sudo apt install vtf2png sfz2n64 mpg123 sox imagemagick unzip
Install lua5.4 (remove other perhaps installed versions first, skelatool64 needs to be build with luac 5.4!)
sudo apt install lua5.4 liblua5.4-dev liblua5.4-0
Setup and build skelatool64 (the version included in this portal64 repo!)
cd skelatool64
./setup_dependencies.sh
make
You will need to install nodejs. You can use apt for this
sudo apt install nodejs
You then need to add the following files from where Portal is installed to the folder vpk
. (see vpk/add_vpk_here.md for more details!)
portal/portal_pak_000.vpk
portal/portal_pak_001.vpk
portal/portal_pak_002.vpk
portal/portal_pak_003.vpk
portal/portal_pak_004.vpk
portal/portal_pak_005.vpk
portal/portal_pak_dir.vpk
hl2/hl2_sound_misc_000.vpk
hl2/hl2_sound_misc_001.vpk
hl2/hl2_sound_misc_002.vpk
hl2/hl2_sound_misc_dir.vpk
Finally, run make
to build the project.
# Clean out any previous build files
make clean
# Build
make
# In case you have any trouble with ROM running on hardware try
# wine install required to run properly
sudo apt install wine
make fix
Build the Docker image.
make -f Makefile.docker build
Then build.
make -f Makefile.docker
- Add auto save checkpoints
- rotate auto uv
- disable portal surfaces manually on some surfaces #135
- Portal not rendering recursively sometimes #138
- Correct elevator timing
- Presort portal gun polygon order #102
- Adding loading notice between levels #45
- Vertex lighting #39
- Adding y-axis/x-axis inverting options #55
- Adding look axis sensitivity setting
- Adding a menu to game #47
- Multi controller support #23
- force placing auto portals when there is a conflict
- Camera shake
- Portal gun movement with player movement/shooting #19
- Box collision sounds
- Unstationary scaffolding moving sound
- Ambient background loop
- Button release beep-beep sound
- Elevator arrived chime sound
- Ball catcher activated sound
- Fast flying air whoosh sound
- investigate chell animation ----------------------- v8
- Player can clip through chamber 7 by walking back up the stairs (near the top).
- player can clip through back of elevator by jumping and strafeing at the back corners while inside.
- Player can trap themselves in chamber 5 by following instructions issue #75
- Two wall portals next to eachother can be used to clip any object out of any level by pushing it into corner, then dropping.
- Glass can be walked through from one side on multiple levels (0,1,4,...)
- Passing into a ceiling portal can sometimes mess with the player rotation
- Can shoot portals, and walk through signage
- Chell animation problem (fixed itself, investigate)
- Can place portals on ground after final fizzler on all levels
- Door at end of room 2, chamber 10 isnt rendered properly
- various visual glitches when running NTSC on PAL console #65
- various visual glitches when running PAL on NTSC console #65
- Any grabbable object can be clipped through level by wall/floor portals method.
- Player can clip through any level by placing one portal on wall and another portal right next to it on ground. #13
- Can shoot portals while holding an object