/SatisfactorySaveNet

SatisfactorySaveFile reader (and soon TM writer) in C#

Primary LanguageC#GNU General Public License v3.0GPL-3.0

SatisfactorySaveNet

I'm very happy to announce the first stable release of this component (v0.1.0). EDIT: Still consider using versions starting from v0.1.4 due to some bugfixes. By this I consider this software as stable and correct! You can integrate it using nuget.org.

A fully managed C# save file reader (and soon writer) for the game Satisfactory by Coffee Stain Studios. This component currently allows reading all contained data of the *.sav file type in a typesafe and detailed manner . Also all kinds of readers are injectable and in case of need by that replaceable or wrappable!

It is planned to add writing capabilities if this project finds interested users.

Further, (external and promising looking) documentation of the save game format is available here. Link fixed now sorry

How to use

ISaveFileSerializer serializer = SaveFileSerializer.Instance;
var saveGame = serializer.Deserialize(@"C:\mySaveFile.sav");

Injection example

ISaveFileSerializer Instance = new SaveFileSerializer(HeaderSerializer.Instance, ChunkSerializer.Instance, BodySerializer.Instance);

License

Copyright (C) 2021 - 2024 Marvin Gerdel

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/.

The source code of SatisfactorySaveNet itself is licensed under the GNU GPLv3.