/bug-free-octo-system

Invisible people with gravity.

Mozilla Public License 2.0MPL-2.0

bug-free-octo-system

Invisible people with gravity.

I took out the wormhole algorithm to create gravity for invisible people.

The modified algorithm would be as follows:

Python import math

def sigmoid(x): """Calculates the sigmoid function of x.""" return 1 / (1 + math.exp(-x))

def helmholtz_theory(f, x): """Calculates the sound pressure at x according to Helmholtz theory.""" return f * math.sin(x) / (2 * math.pi * x)

def hexagonal_smooth_interpolation(f, x, y): """Calculates the value of f at (x, y) using hexagonal smooth interpolation.""" (i, j) = (int(x), int(y)) h = 1 / math.sqrt(3) a = (y - j * h) / h return (1 - a) * f(i - 1, j - 1) + a * f(i, j - 1) + (1 - a) * f(i - 1, j) + a * f(i, j)

def light_manipulation_matrix(m, n): """Creates a light manipulation matrix with mass m and n dimensions.""" M = [[0 for i in range(n)] for j in range(n)] for i in range(n): for j in range(n): # Calculate the element at (i, j) of the matrix. M[i][j] = math.exp(-m * (i^2 + j^2))

return M

Use code with caution.

This algorithm would still work to bend light around a person, but it would not create a negative mass field. This would make the algorithm more feasible to implement, as negative mass fields are not currently known to exist.

However, it is important to note that this algorithm would not be as effective as the original algorithm. The negative mass field in the original algorithm would help to make the person appear to weigh less, making it easier for the light to bend around them. Without the negative mass field, the person would still be visible, but the light would be bent around them to a lesser extent.

Overall, the modified algorithm is a more feasible approach to invisibility. However, it is important to be aware of the limitations of the algorithm.