/Breakout

Initial Commit

Primary LanguageCMIT LicenseMIT

Breakout

N|Breakout

Breakout is a two-dimensional game that was influenced by Pong. The top of the screen consists of layers of bricks. A ball is bounced off a paddle, controlled by the player, and used to destroy bricks upon contact. When a brick is destroyed or the ball touches a wall the ball bounces away. The player loses a turn then the ball touches the bottom of the screen and does not make contact with the paddle. Otherwise the ball continues to bounce from the paddle.

Components

Microcontroller

  • ATMEL ATMEGA 1284

Inputs

  • NES Controller

Outputs

  • 8x8 LED Matrix. This will display the game.
  • 2x16 LCD Screento Indicate Score
  • BCD 7 Segment Display
  • Sound busser for music

Todos

  • Add color to LED Matrix
  • Add Music

License

MIT