:𝐫𝐞
😜 )
The code in a nutshell.... (initial commit
amVK/make.py
& amGHOST/make.py
to download external-libs
You would need to run git submodule init
& git submodule update
also -
Dress (Galib Vai....)
-
Script (Cold)
-
Shots (Cold. Teal & Orange, like the Peripherial)
-
Jakka 1000 (+ tuesDay)
-
Apex Legends
-
Colors & Maybe draw some stickman
-
Hisheb-Nikesh
-
Fucking Argentina.... xD
-
3900x Voltage Control
-
2D_Image.hh
-
check amVK_INK
-
Pipeline DOCS (Check 2D_Quad & 2D_Image)
-
Some functions in amVK has 'amVK_D' as member variable... those are like the BIG HEAVY Classes... e.g. amVK_Pipeline, amVK_RenderPassMK2, amVK_WI_MK2
- Some doesn't.... e.g. amVK_DSetLayout... these are like lightweight only helper stuff... that you wanna use like a functions-only-library kinda thingy You'll need to pass amVK_D to these classes member functions tho...
-
https://asawicki.info/news_1740_vulkan_memory_types_on_pc_and_how_to_use_them
- HOST_COHERENT
-
SO I think we can just do that vkCmdCopyBufferToImage straight away... without TRANSFER COMMAND BUFFER
-
- WE can fix image FIT... in shader
😁
- WE can fix image FIT... in shader
-
Problems... and Guides on how to fix thems.... (We just wanna list down the things that can go wrong....)
- RENDER_AREA is smaller than Window
- Check SHADER code.... is it wrong or smth weird? [IF You aren't sure TRY Rendering a QUAD....]
- Check VertexData.... maybe you decoded them wrong.... or converted them wrong, [e.g. BIG-ENDIAN / LITTLE-ENDIAN]
- [ME NOT SURE] but Wrong DescriptorSet or VKBuffer???
- Check Pipeline for DYNAMIC Viewport/Scissor.... [IF You are using those.... turn of Scissor.... check if
vkCmdSetViewport
is set RIGHT] - Check Swapchain & FrameBuffer sizes....
- One time I was getting this Problem was when I did VkCmdSetScissors... but those weren't being updated
- RENDER_AREA is smaller than Window