Hello, this is a page that collects all of our repos for facetracking in one location. Now with ARKit and an iPhone with a front-facing True Depth camera, you can track your facial features allowing you animate digital avatars. The avatars first have to be prepared with point-level animation called blendshapes. ARKit uses 52 of these to animate the avatar faces. 3D modelling is a craft that takes a long time to master and setting up all of these blendshapes can be daunting, so we’ve developed a workflow to ease the barrier to get your character up and running in a matter of minutes by leveraging three free avatar creation tools: Reallusion, Adobe Fuse and MakeHuman. All three programs have more than enough blendshapes to animate a face, they just need to be renamed to the ARKit conventions. We’ve developed a simple script to automate of lot of this process.
Todd Bryant, Kat Sullivan, Grant Ng and Jiuxin Zhu
Greetings from the RLab! To learn more about us and what we do visit our website here
- These are all free softwares that are available to download.
- Avatar Creation and Exporting
- Running our Scripts in Maya
- Importing the FBX
- Python scripting (Each are different!)
- Importing In the Unreal Engine
- Import settings
- Setting up blueprints