Pinned Repositories
ARWorld
AR World is a virtual world generated from the real world.
BattleNetwork-AllStars
This is an old project. It is a PSP (Playstation Portable) game inspired by Megaman: Battle Network game on Game Boy Advance. This game is a fighting game with characters from various anime / manga / games that I like. The battle system uses the same mechanics than Megaman: Battle Network.
better-unity-webgl-template
A better default template for Unity WebGL
BlackFox
A Game Engine in C++
Box2D
Box2D is a 2D physics engine for games
cinject
C++ dependency injection framework
EscapeRoomVR
An Escape Room in VR on Unity
mmo-browser
This is an old project. It is a little Web Browser MMORPG that was supposed to be a sandbox with many features, but I just implemented very basic stuff.
Morph
Morph is a device agnostic framework to develop applications on Unity without caring about the device it will run on. The framework is focused on AR and VR applications.
Unity-MVC
MVC design pattern implementation in Unity
RLefrancoise's Repositories
RLefrancoise/Morph
Morph is a device agnostic framework to develop applications on Unity without caring about the device it will run on. The framework is focused on AR and VR applications.
RLefrancoise/BlackFox
A Game Engine in C++
RLefrancoise/BattleNetwork-AllStars
This is an old project. It is a PSP (Playstation Portable) game inspired by Megaman: Battle Network game on Game Boy Advance. This game is a fighting game with characters from various anime / manga / games that I like. The battle system uses the same mechanics than Megaman: Battle Network.
RLefrancoise/mmo-browser
This is an old project. It is a little Web Browser MMORPG that was supposed to be a sandbox with many features, but I just implemented very basic stuff.
RLefrancoise/Unity-MVC
MVC design pattern implementation in Unity
RLefrancoise/ARWorld
AR World is a virtual world generated from the real world.
RLefrancoise/better-unity-webgl-template
A better default template for Unity WebGL
RLefrancoise/Box2D
Box2D is a 2D physics engine for games
RLefrancoise/cinject
C++ dependency injection framework
RLefrancoise/EscapeRoomVR
An Escape Room in VR on Unity
RLefrancoise/ExitiumBattleSimulator
It is the battle simulator for ExitiumRPG. It was developed to help players to choose the build of their character.
RLefrancoise/ExitiumRPG
Exitium RPG was a Role play forum with RPG mechanics (battle system, shops, worldmap, ...)
RLefrancoise/FireEmblemOnline
This is an old project. It is a browser online game inspired by Fire Emblem: Radiant Dawn.
RLefrancoise/GBEmu
RLefrancoise/HSV-Color-Picker-Unity
HSV color picker using Unity UI
RLefrancoise/Kizuna
Kizuna helps designing a network protocol. by making packets creation easier.
RLefrancoise/luajit
CMAKE building environment for LuaJIT
RLefrancoise/NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
RLefrancoise/PlantUmlClassDiagramGenerator
This is a generator to create a class-diagram of PlantUML from the C# source code.
RLefrancoise/RollerSplat
This project is a test I did to apply to a job on Unity3D. It demonstrates well designed architecture using Zenject, UniRx and interfaces.
RLefrancoise/ShooterWithECS
This is a little shooter game on Unity using the new ECS paradigm.
RLefrancoise/SpriteAnimationEditor
It is a tool to create sprite animations for some of my 2D games.
RLefrancoise/stduuid
A C++17 cross-platform implementation for UUIDs
RLefrancoise/TicTacToe
This game is a test I did to apply for a job on Unity3D. It demonstrates event-based programming using UniRx, artificial intelligence thinking according to a difficulty range, continue a game from a snapshot, game history.
RLefrancoise/Tools
All the tools I developed for games or other stuff.
RLefrancoise/TowerColor
It is a project I did as a technical test for a job. It uses Zenject, UniRx.Async and DOTween
RLefrancoise/UE4MultiPlayerTraining
RLefrancoise/unity-gameplay-ability-system
A unified framework for implementing ability systems in Unity
RLefrancoise/UnityPlayerActivityListener
Possible solution to avoid extending UnityPlayerActivity to listen Activity events.