Unreal engine C++ demo learning game project
v4.27
- Input handling (Actors -> Controller -> Level -> Pawn)
- Actor spawning
- Procedural generation (RMC & FNG)
- Player camera shake
- GameMode setup default classes
- Widget blueprint & C++ communication
- Loading classes/object at runtime
- Opening level
- Handling sounds
- Using timeline
- Projectile component
- Using projectile path and spline component
- Niagara System component
- RuntimeMeshComponent v4.1.5
- FastNoiseGenerator v1.0
GNU GPL v3