RSDuck's Stars
s-macke/VoxelSpace
Terrain rendering algorithm in less than 20 lines of code
gusmanb/logicanalyzer
24 channel, 100Msps logic analyzer hardware and software
DLTcollab/sse2neon
A translator from Intel SSE intrinsics to Arm/Aarch64 NEON implementation
wheremyfoodat/Panda3DS
HLE 3DS emulator
kazuho/picojson
a header-file-only, JSON parser serializer in C++
kitlang/kit
Kit: a magical, high performance programming language, designed for game development.
ramapcsx2/gbs-control
LibreSprite/Dotto
A portable and modern pixelart editor, written from scratch.
can-lehmann/owlkettle
A declarative user interface framework based on GTK 4
devkitPro/deko3d
Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)
zevv/npeg
PEGs for Nim, another take
astiopin/webgl_fonts
WebGL font rendering
nyyManni/msdfgl
OpenGL implementation of the MSDF algorithm
saem/vscode-nim
liquidev/rapid
A game engine optimized for making cool games fast.
BertoldVdb/ms-tools
Program, library and reference designs to develop for MacroSilicon MS2106/MS2109/MS2130 chips.
astiopin/sdf_atlas
SDF font atlas generation tool
oskca/webview
Nim bindings for https://github.com/zserge/webview
wwylele/teakra
DSi/3DS DSP emulator, disassembler, assembler, and tester
guzba/nimsimd
Pleasant Nim bindings for SIMD instruction sets.
FIX94/gba-link-cable-rom-sender
GC/Wii homebrew to send over multiboot .gba roms to a gba using the gc gba link cable
zwenergy/wsheadphone
An open headphone adapter for the WonderSwan.
crtc-demos/tevsl
Shader compiler for the Nintendo GameCube/Wii
wwylele/misc-3ds-diagram
Some diagrams about 3DS that I made and don't know where to put
jakibaki/sys-audioplayer
ogamespec/dolwin-docs
Accompanying documentation that were used in the Dolwin development process
OpenWitch/AthenaOS
Clean room FreyaBIOS/FreyaOS reimplementation
asiekierka/swanshell
File manager/menu program for WonderSwan
igHunterKiller/xheap
A TLSF-style allocator that keeps its bookkeeping outside the managed area. This enables management of write-combined, unmapped, or remote memory, such as on a GPU.
vpelletier/gc-memcard-adapter
Read and write to GameCube memory cards with a Raspberry Pi