#Layout constraints are in the format:
###view1.attribute1 = view2.attribute2 * multiplier + constant
or
###y = mx + b
###Where '=' can be replaced by >= or <=
###This category emulates that structure
Works in iOS 7
self.view.backgroundColor = [UIColor greenColor];
//Frames become irrelevant
UIView* view1 = [[UIView alloc] initWithFrame:CGRectZero];
view1.backgroundColor = [UIColor redColor];
//Frames become irrelevant
UIView* view2 = [[UIView alloc] initWithFrame:CGRectZero];
view2.backgroundColor = [UIColor blueColor];
[self.view addSubview:view1];
[self.view addSubview:view2];
view2.layer.cornerRadius = 10.f;
//You must add a width and height , as well as a position constraint. The category sets translatesAutoResizingMask = NO and adds the constraint to the specified ancestor view.
//Red background
[view1 constrainWithAttribute:NSLayoutAttributeLeft
relatedBy:NSLayoutRelationEqual
view2:self.view
attribute:NSLayoutAttributeLeft
multipliedBy:1.f plus:0.f
addedToView:self.view];
[view1 constrainWithAttribute:NSLayoutAttributeTop
relatedBy:NSLayoutRelationEqual
view2:self.view attribute:NSLayoutAttributeTop
multipliedBy:1.f plus:0.f addedToView:self.view];
[view1 constrainWithAttribute:NSLayoutAttributeWidth
relatedBy:NSLayoutRelationEqual
view2:self.view attribute:NSLayoutAttributeWidth
multipliedBy:1.f plus:0.f
addedToView:self.view];
[view1 constrainWithAttribute:NSLayoutAttributeHeight
relatedBy:NSLayoutRelationEqual
view2:self.view
attribute:NSLayoutAttributeHeight
multipliedBy:1.f plus:0.f addedToView:self.view];
//Blue square
[view2 constrainToSize:CGSizeMake(100.f, 100.f)];
[view2 constrainWithAttribute:NSLayoutAttributeCenterX
relatedBy:NSLayoutRelationEqual
view2:view1 attribute:NSLayoutAttributeCenterX
multipliedBy:1.f
plus:00.f
addedToView:self.view];
[view2 constrainWithAttribute:NSLayoutAttributeCenterY
relatedBy:NSLayoutRelationEqual
view2:view1 attribute:NSLayoutAttributeCenterY
multipliedBy:1.f plus:0.f addedToView:self.view];