Issues
- 2
- 3
github io page
#86 opened by Ristellise - 7
Medival furnace texture
#74 opened by Tapkevich - 0
- 2
Adaptive tutor
#68 opened by DianaWinters - 0
- 0
Neolitic Weaponry
#77 opened by DianaWinters - 3
Medieval Apparel
#78 opened by DianaWinters - 2
- 20
New Burial mechanic
#93 opened by Wivex - 9
Suggestions
#72 opened by DianaWinters - 2
- 1
Containers bug
#49 opened by Wivex - 0
- 4
- 3
Preservation
#85 opened by DianaWinters - 9
Designations icons
#92 opened by Wivex - 2
Jewelry textures
#91 opened by Wivex - 1
- 1
Add designators hotkeys
#87 opened - 5
Colonists won't do anything
#69 opened by DianaWinters - 1
Detail the plan of use for different resources through the tech stages progression
#46 opened by Wivex - 1
Plant designators rework
#38 opened by Wivex - 4
Replace vanilla slate with obsidian
#66 opened by Wivex - 2
Drugs
#82 opened by DianaWinters - 0
- 5
Ice blocks gathering from snow and ice cells
#52 opened by Wivex - 0
Psychedelics (Joy item/type)
#80 opened by DianaWinters - 1
Stimulants
#81 opened by DianaWinters - 0
Joy types
#83 opened by DianaWinters - 8
- 0
Change fire spread mechanic
#79 opened by Wivex - 3
Suggestion Box (Throw all SUGGESTING HERE)
#76 opened by Ristellise - 0
Cobble road texture
#70 opened by Wivex - 1
Medival furnance texture
#75 opened by Tapkevich - 2
- 1
Meteor texture (engulfed in flames)
#63 opened by Wivex - 4
Craters are drawn in the wrong order
#40 opened by Ratysz - 1
- 1
Clay job bug
#47 opened by Wivex - 3
Tool usage reservation bug
#48 opened by Wivex - 4
Clay clump\ Sand pile
#33 opened by Wivex - 1
Collect Clay/Sand designators icons
#36 opened by Wivex - 0
- 1
Coal texture
#54 opened by Wivex - 1
Torch stand
#32 opened by Wivex - 2
Animal sleeping box
#34 opened by Wivex - 1
Increase/decrease range gizmo icons
#35 opened by Wivex - 1
New ways of starting the game
#45 opened by Ristellise - 1