Sphere Studio is a powerful .NET-based integrated development environment for Sphere game development with an interface inspired by Visual Studio. It sports many features that the original editor lacks, such as single-step debugging and plugin support, and is fully compatible with both minisphere 3.0+ and the original Sphere 1.x "Vanilla" engine.
Using Sphere Studio, you can quickly build Sphere games with the provided editors. The IDE includes a comprehensive set of editors for game development, including a powerful code editor with Quick Find and Replace support, map and spriteset editors, and more. And single-step debugging is supported with compatible engines, allowing you to easily debug your game's JavaScript code.
If you need additional functionality, the editor has a powerful plugin system which allows any kind of feature to be added by writing a plugin in C# or VB.NET. The possibilities are endless!
Sphere Studio 2.0.0 is the latest stable version. You can download the latest release from GitHub here:
note: .NET 4.8 or later is required to run Sphere Studio. The latest framework can be downloaded from Microsoft by clicking here.
- Game Start Page
- Project Tree Management
- Efficient Map Editor (Undo/Redo Support!)
- Code Editor with Quick Find and Replace
- Font Importer
- Image Editor
- Spriteset Editor
- Windowstyle Editor
- Modern Dockable Design
- Single-Step Debugging
- Multi-Engine Support
- Powerful Plugin Subsystem
- Sphere & minisphere Compatible
- Andrew "Radnen" Helenius - Creator & Developer
- Bruce "Fat Cerberus" Pascoe - Developer
- WeifenLuo DockPanelSuite Docking Library
- ScintillaNET Code Highlighting Library
- IrrKlang Sound Library
- ObjectListView Library
- Sphere RPG Engine
Thanks to all of those who tested the project!
Make sure to visit us on the Spherical Forums!