Pinned Repositories
ozymandias
A town-builder game about adventurer-related chaos made in Unity
raylib-cpp-starter
A portable, automated template for raylib projects with C++ bindings
siege-engine
A light-weight, cross platform, Vulkan-based 3D game engine
2DPlatformerTools
This is an experimental project, intended to test the capabilities of implementing platformer physics within Unity. The intention is to develop a platformer without using certain inbuilt physics functions and components (like rigidbodies).
crlox
An implementation of the `lox` interpreter in `crystal`.
dd-pong-invaders
pong-vk
An attempt to learn Vulkan by using it to create a basic implementation of Pong.
Quantum-Attorney
A small educational game inteded to teach basic concepts of quantum computing. The game is is written in Godot using GDScript.
Scrapyard-Cpp
Scrapyard Engine in C++
snek
An experimental Vulkan-based renderer written in C++.
Raelr's Repositories
Raelr/snek
An experimental Vulkan-based renderer written in C++.
Raelr/Quantum-Attorney
A small educational game inteded to teach basic concepts of quantum computing. The game is is written in Godot using GDScript.
Raelr/2DPlatformerTools
This is an experimental project, intended to test the capabilities of implementing platformer physics within Unity. The intention is to develop a platformer without using certain inbuilt physics functions and components (like rigidbodies).
Raelr/crlox
An implementation of the `lox` interpreter in `crystal`.
Raelr/dd-pong-invaders
Raelr/Scrapyard-Cpp
Scrapyard Engine in C++
Raelr/StrategyGame
A small experiment with strategy game design in Godot (turn based).
Raelr/AStar_Practice
A* Pathfinding implementation in C++
Raelr/Game-Studio-1
A repository for the game created for Game Design Studio 1 at UTS. The game is built in Unity and features an intergalactic race against time as a horrifying monster pursues your through the cosmos.
Raelr/pong-vk
An attempt to learn Vulkan by using it to create a basic implementation of Pong.
Raelr/Character_Burner
My attempt to make a backend for the Burning Wheel Character Burner
Raelr/cmake-sandbox
A sandbox application for testing and playing around with CMAKE
Raelr/crystal-sandbox
Raelr/CSandbox
A small repo where I store all my C++ practice code.
Raelr/glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Raelr/golang-sandbox
A small sandbox for me to test and play around with Golang
Raelr/M.A.S.H-UTS-Tutorial-Exercise
Raelr/notes-app
A simple Notes application made in node.js.
Raelr/premake-sandbox
A repo for all my premake tests and experiments.
Raelr/python-sandbox
Raelr/Raelr.github.io
My Github Pages site.
Raelr/raylib-sandbox
Raelr/react-sandbox
Raelr/scrapyard-ecs
A standalone ECS library to be used for the scrapyard engine.
Raelr/scrapyard_engine
A small rendering engine written in Rust. The rendering engine is following the tutorial by Joey DeVries: https://learnopengl.com/Introduction. The goal is to take the lessons, implement them, and abstract them into reusable tools for later use.
Raelr/svelte-sandbox
A sandbox for testing and playing around with Svelte.
Raelr/UTS_GameStudio1_Tutorial2_Game
Raelr/UTS_GameStudio_Tutorial4_Game
The game made for tutorial 4 exercise.
Raelr/weather-website