This is a learning project where I tried to learn C++ from zero and program a simple game engine in a single week.
This project includes
-
A graphical implementation :
- Square for character sprite
- WiredSquare for colliders
-
A physical implementation :
- Non oriented square colliders
- Collision detection
- Simulated gravity, with ground checking
This project was built using CMake on Linux.
After build, copy ./resources/shaders/
and ./resources/textures/
inside the ./build
directory before running the project.