A networked dungeon crawler test.
Inspired by tylerc's ROG: https://github.com/tylerc/rog
I saw a problem that tylerc's ROG had a ruby client, making it very difficult to distribute the game. So, my goal is to make a networked dungeon crawler with a Ruby/Sinatra server and a JavaScript client.
Also since I'm not good with JavaScript game engines yet, I'm probably going to end up using EaselJS on the client-side. Also I'm still debating whether to use HTTP or Websockets.
Paul Elder
Credit to Tyler Church, Nicholas Fernando, and Michael Jerrick for making the original ROG. Although I won't be using any of their code, I'll be using it to learn how it works and how I can implement a similar thing.
The MIT License (MIT)
Copyright (c) 2016 Paul Elder
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