Pinned Repositories
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
AddressablesMemoryOptimizations
AirForce
This is a demo made with Game Framework.
Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
brg-shooter
Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 2022.3.5 or above required
Buff-In-TopDownShooter
The best game skill system framework
CameraApp
PlaneWar
U3D-Sample
Unity-MessageDispatcher
a simple & elegant MessageDispatcher In Unity3D
RainbowMin's Repositories
RainbowMin/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
RainbowMin/AddressablesMemoryOptimizations
RainbowMin/Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
RainbowMin/brg-shooter
Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 2022.3.5 or above required
RainbowMin/Buff-In-TopDownShooter
The best game skill system framework
RainbowMin/CatlikeCoding_Render
RainbowMin/Course-PostProcessingEffect
RainbowMin/CustomRenderPipelineTutorials
Unity6的自定义渲染管线教程
RainbowMin/DOTSSample
A third person, multiplayer sample project. Built with Unity and using the new Data Oriented Tech Stack (DOTS).
RainbowMin/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
RainbowMin/GameFramework-1
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
RainbowMin/gameplay-ability-system-for-unity
Gameplay-Ability-System For Unity
RainbowMin/JKFrame
Indie Game Framework
RainbowMin/MaaAssistantArknights
《明日方舟》小助手,全日常一键长草!| A one-click tool for the daily tasks of Arknights, supporting all clients.
RainbowMin/MaaFramework
基于图像识别的自动化黑盒测试框架 | An automation black-box testing framework based on image recognition
RainbowMin/MFAAvalonia
基于 Avalonia 的 MAAFramework 通用 GUI 项目 | A universal GUI project for MAAFramework based on Avalonia
RainbowMin/Odin-Inspector-Chinese-Tutorial
中文教程
RainbowMin/PhotoMode
A virtual photography system for creating in-game screenshots and photographic effects within Unity projects.
RainbowMin/QFramework
Unity3D System Design Architecture
RainbowMin/RoadToDotsTutorials
Road to dots tutorials
RainbowMin/SaveSystem
The source code of Bayat - Save System for Unity engine.
RainbowMin/StarForce
This is a demo made with Game Framework.
RainbowMin/SuperCLine_actioneditor
This c# project is unity editor plugin for action, skill, AI.
RainbowMin/TowerDefense-GameFramework-Demo
基于Unity开源框架GameFramewrk实现的一款塔防游戏Demo
RainbowMin/Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
RainbowMin/XMLib.AM
XMLib 动作游戏开发套件
RainbowMin/XMLib.AM.Example
XMLib 动作游戏编辑器 Example
RainbowMin/XMLib.Common
XMLib 公共库
RainbowMin/XMLib.Core
XMLib 核心库
RainbowMin/XMLib.ThirdParty
XMLib 第三方库