RainbowRedux/RainbowSixFileConverters
Convert data files from Rainbow Six and Rogue Spear to open formats.
PythonMIT
Issues
- 1
- 0
Create test datapack.
#56 opened by boristsr - 0
Change print statements to use logging module
#42 opened by boristsr - 0
- 0
- 0
Write a test for mission readers
#51 opened by boristsr - 0
- 0
Implement Nightvision Effect
#12 opened by boristsr - 0
Decipher last data structure in R6 Maps
#45 opened by boristsr - 0
Document Material Structure
#46 opened by boristsr - 0
Document SOB files
#47 opened by boristsr - 0
Character importer for unreal
#40 opened by boristsr - 0
Character importer for blender
#39 opened by boristsr - 0
- 0
R6 MAPS: Room support
#9 opened by boristsr - 0
Use MipMaps in Unreal
#8 opened by boristsr - 0
- 0
Test texture loading in blender
#11 opened by boristsr - 0
Add a game loader that can:
#13 opened by boristsr - 1
Write a Mission file parser for R6
#14 opened by boristsr - 1
Write a Mission Difficulty File parser
#19 opened by boristsr - 0
- 0
Rewrite mask color code to convert a full RGB mask color to a quantized color value like 16 bit colors and then use that for comparison,
#16 opened by boristsr - 0
Improve collision
#17 opened by boristsr - 0
Unreal: Import WAV files at runtime
#18 opened by boristsr - 0
Improve UE4 mapping of light settings
#20 opened by boristsr - 0
Lower opacity of alpha materials that also have an emissive element to reduce overbright/opaque materials that should be translucent
#21 opened by boristsr - 0
Implement logic to prevent walking off ledges
#22 opened by boristsr - 0
Attempt to use rogue spear grenade-pass material collision flags for human collision detection
#23 opened by boristsr - 0
Rework reading of strings to use CString class.
#24 opened by boristsr - 0
- 0
MAP: Decipher Object data for each object class
#26 opened by boristsr - 0
Refine material properties to improve accuracy
#27 opened by boristsr - 0
R6MAP: Fix lighting
#28 opened by boristsr - 0
Explore DMP lighting files
#29 opened by boristsr - 0
- 0
Read ROB files
#31 opened by boristsr - 0
Read SKL skeleton files
#33 opened by boristsr - 0
Read DAM animation files
#32 opened by boristsr - 0
- 0
Read SHT files
#35 opened by boristsr - 0
Interpret remaining SOB unknown variables
#36 opened by boristsr - 1
Make license clearer. MIT for Majority of code, GPL-compatible for Blender importer code, which consumes the other libraries.
#37 opened by boristsr