This changelog is a WiP, the mod changes assault rifles, handguns, machine guns, sniper rifles, shotguns, energy weapons, and bladed weapons, however, the changelog has yet to document all these changes. The mod itself, however, is largely complete.
This mod is an updated version of the original Weapon Re-Balance Mod
made to work with the latest version of the Director's Cut.
To install the mod, drag the 'Import' folder into "...\Wasteland 2 Director's Cut\Build\WL2_Data\Mods"
This mod is fully functional mid-playthrough.
##CHANGELOG
###Assault Rifles
Click to show
Design goal: Moderate DMG, medium range (giving Sniper Rifle a niche) with optional 3x burst, good penetration.
Burst mode is moderately inaccurate, requiring good accuracy mods. G41 was too accurate with mods for burst
headshot (easily reaching 100%). Fix some guns (AUG, G3 & FN-Fal etc) being useless due to low damage.
Even without headshot, a burst from high end AR deals around ~220 dmg with potential crits x1.5 damage
(high crit %), that puts its potential damage in the moderate category per turn.
Each Tier, there's originally one fast and one slower AR. Build on that design philosophy: The AR with 5 AP burst
means a fast character with 10 AP can burst 2x per turn, doing major damage.
Vanilla/Modded
Name
Tier
AP per Shot/Burst
Ammo Type
Ammo Capacity
Critical Multiplier
Damage
Chance to Jam
Armor Penetration
Range
Vanilla
M1
1-1
4/-
5.56mm
8
1.5x
07-12
2%
2
20m
Modded
M1
1-1
5/-
5.56mm
30
1.5x
06-12
3%
2
20m
Vanilla/Modded
Name
Tier
AP per Shot/Burst
Ammo Type
Ammo Capacity
Critical Multiplier
Damage
Chance to Jam
Armor Penetration
Range
Vanilla
M14
1-2
5/-
5.56mm
20
2.0x
14-18
2%
2
28m
Modded
M14
1-2
5/-
5.56mm
20
2.2x
07-13
3%
2
22m
Vanilla/Modded
Name
Tier
AP per Shot/Burst
Ammo Type
Ammo Capacity
Critical Multiplier
Damage
Chance to Jam
Armor Penetration
Range
Vanilla
Rust Bucket
1-3
4/-
5.56mm
20
1.7x
09-14
3%
2
22m
Modded
Rust Bucket
1-3
5/-
5.56mm
20
1.5x
10-14
5%
2
18m
Vanilla/Modded
Name
Tier
AP per Shot/Burst
Ammo Type
Ammo Capacity
Critical Multiplier
Damage
Chance to Jam
Armor Penetration
Range
Vanilla
M4 Carbine
2-1
5/7
5.56mm
30
1.5x
19-27
3%
3
20m
Modded
M4 Carbine
2-1
5/7
5.56mm
30
1.5x
19-27
4%
3
20m
Vanilla/Modded
Name
Tier
AP per Shot/Burst
Ammo Type
Ammo Capacity
Critical Multiplier
Damage
Chance to Jam
Armor Penetration
Range
Vanilla
Sweetness
2-1
4/6
5.56mm
30
1.8x
44-60
3%
5
20m
Modded
Sweetness
2-1
5/7
5.56mm
30
1.5x
45-55
2%
6
20m
Vanilla/Modded
Name
Tier
AP per Shot/Burst
Ammo Type
Ammo Capacity
Critical Multiplier
Damage
Chance to Jam
Armor Penetration
Range
Vanilla
FAMAS
2-2
4/6
5.56mm
25
1.7x
17-30
3%
3
24m
Modded
FAMAS
2-2
4/5
5.56mm
25
1.7x
14-21
4%
3
24m
Vanilla/Modded
Name
Tier
AP per Shot/Burst
Ammo Type
Ammo Capacity
Critical Multiplier
Damage
Chance to Jam
Armor Penetration
Range
Vanilla
Wegman Aether Corrupter
2-2+
6/-
5.56mm
6
2.2x
20-35
2%
4
20m
Modded
Wegman Aether Corrupter
2-2+
5/7
7.62mm
30
2.4x
35-55
3%
6
22m
Vanilla/Modded
Name
Tier
AP per Shot/Burst
Ammo Type
Ammo Capacity
Critical Multiplier
Damage
Chance to Jam
Armor Penetration
Range
Vanilla
HK33
3-1
4/6
5.56mm
20
1.6x
25-35
2%
4
22m
Modded
HK33
3-1
4/5
5.56mm
20
1.6x
16-25
3%
4
20m
Vanilla/Modded
Name
Tier
AP per Shot/Burst
Ammo Type
Ammo Capacity
Critical Multiplier
Damage
Chance to Jam
Armor Penetration
Range
Vanilla
M16
3-2
5/7
5.56mm
30
1.6x
45-59
2%
4
20m
Modded
M16
3-2
5/7
5.56mm
30
1.6x
27-38
3%
4
24m
Vanilla/Modded
Name
Tier
AP per Shot/Burst
Ammo Type
Ammo Capacity
Critical Multiplier
Damage
Chance to Jam
Armor Penetration
Range
Vanilla
M16 (Bowling)
3-2+
5/7
5.56mm
30
1.6x
45-59
95%
4
20m
Modded
M16 (Bowling)
3-2+
5/7
5.56mm
30
1.6x
27-38
95%
4
24m
Vanilla/Modded
Name
Tier
AP per Shot/Burst
Ammo Type
Ammo Capacity
Critical Multiplier
Damage
Chance to Jam
Armor Penetration
Range
Vanilla
AK-47
4-1
4/6
7.62mm
30
2.4x
40-57
3%
5
22m
Modded
AK-47
4-1
5/7
7.62mm
30
2.4x
30-50
4%
6
22m
Vanilla/Modded
Name
Tier
AP per Shot/Burst
Ammo Type
Ammo Capacity
Critical Multiplier
Damage
Chance to Jam
Armor Penetration
Range
Vanilla
AUG
4-2
5/7
5.56mm
30
1.7x
70-85
3%
5
19m
Modded
AUG
4-2
4/5
5.56mm
30
1.7x
26-32
2%
6
22m
Vanilla/Modded
Name
Tier
AP per Shot/Burst
Ammo Type
Ammo Capacity
Critical Multiplier
Damage
Chance to Jam
Armor Penetration
Range
Vanilla
G3
5-1
4/6
7.62mm
30
1.7x
64-77
2%
6
28m
Modded
G3
5-1
5/7
7.62mm
30
1.7x
40-66
2%
8
22m
Vanilla/Modded
Name
Tier
AP per Shot/Burst
Ammo Type
Ammo Capacity
Critical Multiplier
Damage
Chance to Jam
Armor Penetration
Range
Vanilla
AK-97
5-2
5/7
7.62mm
30
1.5x
100-125
2%
6
20m
Modded
AK-97
5-2
4/5
7.62mm
30
1.5x
30-40
2%
8
24m
Vanilla/Modded
Name
Tier
AP per Shot/Burst
Ammo Type
Ammo Capacity
Critical Multiplier
Damage
Chance to Jam
Armor Penetration
Range
Vanilla
FN-FAL
6-1
4/6
7.62mm
30
1.5x
90-107
2%
7
26m
Modded
FN-FAL
6-1
4/5
7.62mm
30
1.5x
35-50
2%
8
24m
Vanilla/Modded
Name
Tier
AP per Shot/Burst
Ammo Type
Ammo Capacity
Critical Multiplier
Damage
Chance to Jam
Armor Penetration
Range
Vanilla
G41
6-2
5/7
7.62mm
30
1.6x
150-180
2%
7
23m
Modded
G41
6-2
5/7
7.62mm
30
1.6x
57-75
2%
8
25m
***
###Handguns
Click to show
Design goal: Moderate DMG, average range (longer than shotguns but less than AR), low penetration.
Fires larger rounds (presumed ACP/Hollowpoint) than AR. IF it pentrates should deal more damage. Guns firing 0.45 cal should damage basically close to a Sniper Rifle but short range, low pen.
An optimal Pistol Ranger requires 9 or 10 AP. 9 AP Ranger can use 3AP Handguns, firing 3 rounds per turn. 10 AP Ranger can wield 4AP Handguns and fire 1 aimed headshot and 1 normal round per turn.
Click to show
Design Goal: High DMG, close range AoE. Low PEN, great at clearing soft targets but not able to plow through armored foes.
Currently shotguns overall are very weak (except for OU, Spaz, Jack), with single-fire shotguns dealing very low damage. It's just not rewarding to get into your enemy's face and tickle them.
Boost all shotgun damage, but reduce PEN, making it a niche weapon against soft targets where it shines. Still useful against groups of high armored enemies, but weak against a single armored target.
Added weapon mods to shotguns, should help to compete with assault rifles.