Wasteland 2 Weapon Rebalance

This changelog is a WiP, the mod changes assault rifles, handguns, machine guns, sniper rifles, shotguns, energy weapons, and bladed weapons, however, the changelog has yet to document all these changes. The mod itself, however, is largely complete.

This mod is an updated version of the original Weapon Re-Balance Mod made to work with the latest version of the Director's Cut.

To install the mod, drag the 'Import' folder into "...\Wasteland 2 Director's Cut\Build\WL2_Data\Mods"

This mod is fully functional mid-playthrough.

##CHANGELOG ###Assault Rifles

Click to show Design goal: Moderate DMG, medium range (giving Sniper Rifle a niche) with optional 3x burst, good penetration.
  • Burst mode is moderately inaccurate, requiring good accuracy mods. G41 was too accurate with mods for burst headshot (easily reaching 100%). Fix some guns (AUG, G3 & FN-Fal etc) being useless due to low damage.

  • Even without headshot, a burst from high end AR deals around ~220 dmg with potential crits x1.5 damage (high crit %), that puts its potential damage in the moderate category per turn.

  • Each Tier, there's originally one fast and one slower AR. Build on that design philosophy: The AR with 5 AP burst means a fast character with 10 AP can burst 2x per turn, doing major damage.

Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla M1 1-1 4/- 5.56mm 8 1.5x 07-12 2% 2 20m
Modded M1 1-1 5/- 5.56mm 30 1.5x 06-12 3% 2 20m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla M14 1-2 5/- 5.56mm 20 2.0x 14-18 2% 2 28m
Modded M14 1-2 5/- 5.56mm 20 2.2x 07-13 3% 2 22m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Rust Bucket 1-3 4/- 5.56mm 20 1.7x 09-14 3% 2 22m
Modded Rust Bucket 1-3 5/- 5.56mm 20 1.5x 10-14 5% 2 18m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla M4 Carbine 2-1 5/7 5.56mm 30 1.5x 19-27 3% 3 20m
Modded M4 Carbine 2-1 5/7 5.56mm 30 1.5x 19-27 4% 3 20m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Sweetness 2-1 4/6 5.56mm 30 1.8x 44-60 3% 5 20m
Modded Sweetness 2-1 5/7 5.56mm 30 1.5x 45-55 2% 6 20m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla FAMAS 2-2 4/6 5.56mm 25 1.7x 17-30 3% 3 24m
Modded FAMAS 2-2 4/5 5.56mm 25 1.7x 14-21 4% 3 24m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Wegman Aether Corrupter 2-2+ 6/- 5.56mm 6 2.2x 20-35 2% 4 20m
Modded Wegman Aether Corrupter 2-2+ 5/7 7.62mm 30 2.4x 35-55 3% 6 22m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla HK33 3-1 4/6 5.56mm 20 1.6x 25-35 2% 4 22m
Modded HK33 3-1 4/5 5.56mm 20 1.6x 16-25 3% 4 20m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla M16 3-2 5/7 5.56mm 30 1.6x 45-59 2% 4 20m
Modded M16 3-2 5/7 5.56mm 30 1.6x 27-38 3% 4 24m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla M16 (Bowling) 3-2+ 5/7 5.56mm 30 1.6x 45-59 95% 4 20m
Modded M16 (Bowling) 3-2+ 5/7 5.56mm 30 1.6x 27-38 95% 4 24m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla AK-47 4-1 4/6 7.62mm 30 2.4x 40-57 3% 5 22m
Modded AK-47 4-1 5/7 7.62mm 30 2.4x 30-50 4% 6 22m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla AUG 4-2 5/7 5.56mm 30 1.7x 70-85 3% 5 19m
Modded AUG 4-2 4/5 5.56mm 30 1.7x 26-32 2% 6 22m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla G3 5-1 4/6 7.62mm 30 1.7x 64-77 2% 6 28m
Modded G3 5-1 5/7 7.62mm 30 1.7x 40-66 2% 8 22m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla AK-97 5-2 5/7 7.62mm 30 1.5x 100-125 2% 6 20m
Modded AK-97 5-2 4/5 7.62mm 30 1.5x 30-40 2% 8 24m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla FN-FAL 6-1 4/6 7.62mm 30 1.5x 90-107 2% 7 26m
Modded FN-FAL 6-1 4/5 7.62mm 30 1.5x 35-50 2% 8 24m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla G41 6-2 5/7 7.62mm 30 1.6x 150-180 2% 7 23m
Modded G41 6-2 5/7 7.62mm 30 1.6x 57-75 2% 8 25m
***

###Handguns

 Click to show Design goal: Moderate DMG, average range (longer than shotguns but less than AR), low penetration.
  • Fires larger rounds (presumed ACP/Hollowpoint) than AR. IF it pentrates should deal more damage. Guns firing 0.45 cal should damage basically close to a Sniper Rifle but short range, low pen.

  • An optimal Pistol Ranger requires 9 or 10 AP. 9 AP Ranger can use 3AP Handguns, firing 3 rounds per turn. 10 AP Ranger can wield 4AP Handguns and fire 1 aimed headshot and 1 normal round per turn.

  • .45 handguns with a Scope are popular with big game hunters, so don't underestimate them! http://www.fieldandstream.com/articles/...er-hunting

Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Ol' Navy Revolver 1-2 4/- .38 Cal 6 2.0x 10-14 3% 6 10m
Modded Ol' Navy Revolver 1-2 4/- .38 Cal 6 1.7x 10-16 4% 2 14m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla The Blix 1-2+ 3/- .38 Cal 6 1.6x 12-17 4% 1 10m
Modded The Blix 1-2+ 4/- .38 Cal 6 1.7x 15-20 4% 2 14m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla .38 Semi-Automatic 1-3 3/- .38 Cal 6 2.0x 07-09 3% 1 13m
Modded .38 Semi-Automatic 1-3 3/- .38 Cal 6 1.6x 10-15 4% 2 16m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Marakov 2-1 3/- .38 Cal 8 1.8x 10-15 3% 2 12m
Modded Marakov 2-1 3/- .38 Cal 8 1.8x 10-20 4% 3 16m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Midnight Special 2-2 3/- .38 Cal 6 1.7x 14-20 2% 2 11m
Modded Midnight Special 2-2 2/- .38 Cal 6 1.5x 08-14 3% 3 14m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla .38 Revolver 3-1 3/- .38 Cal 6 1.6x 19-24 3% 3 10m
Modded .38 Revolver 3-1 4/- .38 Cal 6 1.6x 20-30 0% 4 16m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla FFS Benetto 3-2 4/- 9mm 12 1.5x 36-42 4% 3 14m
Modded FFS Benetto 3-2 4/- 9mm 12 1.5x 25-35 5% 4 18m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla FFS Benetto (Bowling) 3-2+ 4/- 9mm 12 1.5x 36-42 95% 3 14m
Modded FFS Benetto (Bowling) 3-2+ 4/- 9mm 12 1.5x 25-35 95% 4 18m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Click 17 4-1 3/- 9mm 12 1.5x 33-38 2% 4 12m
Modded Click 17 4-1 3/- 9mm 12 1.5x 25-35 3% 6 18m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla .45 Peace Keeper 4-2 4/- .45 Cal 6 2.0x 57-65 0% 4 9m
Modded .45 Peace Keeper 4-2 4/- .45 Cal 6 2.0x 34-60 0% 6 16m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla .45 Widow Maker 5-1 3/- .45 Cal 6 1.5x 44-53 0% 5 11m
Modded .45 Widow Maker 5-1 4/- .45 Cal 6 1.5x 50-90 0% 8 20m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Click 19 5-2 4/- 9mm 15 1.5x 76-86 2% 5 13m
Modded Click 19 5-2 3/- 9mm 15 1.5x 30-50 2% 8 18m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Wasteland Hawk 6-1 3/- .45 Cal 7 1.5x 66-76 2% 6 14m
Modded Wasteland Hawk 6-1 3/- .45 Cal 7 1.5x 50-90 2% 8 18m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla M1911 6-2 4/- .45 Cal 7 1.5x 100-135 0% 7 15m
Modded M1911 6-2 4/- .45 Cal 7 1.5x 60-110 2% 8 18m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Gold Engraved Derringer Unqiue 3/- .38 Cal 2 2.0x 08-09 3% 2 16m
Modded Gold Engraved Derringer Unqiue 2/- .38 Cal 2 2.0x 10-16 2% 3 14m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Rose's Thorn Unqiue 3/- 12 Gauge 1 2.0x 05-13 3% 1 9m
Modded Rose's Thorn Unqiue 4/- 12 Gauge 1 2.0x 25-50 2% 2 14m
***

###Shotguns

Click to show Design Goal: High DMG, close range AoE. Low PEN, great at clearing soft targets but not able to plow through armored foes.
  • Currently shotguns overall are very weak (except for OU, Spaz, Jack), with single-fire shotguns dealing very low damage. It's just not rewarding to get into your enemy's face and tickle them.

  • Boost all shotgun damage, but reduce PEN, making it a niche weapon against soft targets where it shines. Still useful against groups of high armored enemies, but weak against a single armored target.

  • Added weapon mods to shotguns, should help to compete with assault rifles.

Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Pump Shotgun 1-1 5/- 12 Gauge 7 1.5x 09-14 2% 1 12m
Modded Pump Shotgun 1-1 4/- 12 Gauge 7 1.5x 14-20 2% 1 12m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Sawed-Off 1-2 5/7 12 Gauge 2 1.5x 13-19 2% 1 9m
Modded Sawed-Off 1-2 4/5 12 Gauge 2 1.5x 14-18 2% 1 9m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Coach Gun 2-1 5/- 12 Gauge 2 2.0x 20-24 2% 2 12m
Modded Coach Gun 2-1 5/- 12 Gauge 2 2.0x 21-28 2% 2 12m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla The Red Ryder Rides Again 2-1+ 5/- 12 Gauge 1 2.0x 38-43 2% 3 14m
Modded The Red Ryder Rides Again 2-1+ 4/- 12 Gauge 1 2.0x 34-42 2% 2 16m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Lever Action 2-2 6/- 12 Gauge 5 2.0x 33-49 2% 2 10m
Modded Lever Action 2-2 4/- 12 Gauge 5 2.0x 24-40 2% 2 10m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla The Roach 2-2+ 5/- 12 Gauge 12 2.0x 32-39 0% 2 8m
Modded The Roach 2-2+ 4/6 12 Gauge 6 1.8x 28-45 2% 2 12m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla M-37 Pump Action 3-1 6/- 12 Gauge 6 1.6x 41-48 2% 3 12m
Modded M-37 Pump Action 3-1 4/- 12 Gauge 6 1.6x 28-45 2% 3 12m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla M-37 Pump Action (Bowling) 3-1+ 6/- 12 Gauge 6 1.6x 41-48 95% 3 12m
Modded M-37 Pump Action (Bowling) 3-1+ 4/- 12 Gauge 6 1.6x 28-45 95% 3 12m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla SOSG 3-2 5/- 12 Gauge 6 2.0x 47-58 2% 3 9m
Modded SOSG 3-2 4/- 12 Gauge 12 2.0x 25-50 2% 3 14m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Over Under 4-1 5/6 12 Gauge 2 2.0x 61-65 2% 4 10m
Modded Over Under 4-1 3/4 12 Gauge 2 2.0x 28-45 2% 5 13m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Street Cleaner 4-2 6/- 12 Gauge 20 2.0x 81-90 2% 4 13m
Modded Street Cleaner 4-2 4/- 12 Gauge 20 2.0x 35-60 2% 5 13m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Hoblet's Problem Solver 4-3+ 5/7 12 Gauge 2 2.0x 27-32 2% 4 13m
Modded Hoblet's Problem Solver 4-3+ 3/4 12 Gauge 2 2.0x 30-50 3% 5 13m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla The Holdup 5-1 5/- 12 Gauge 5 2.0x 77-84 2% 5 9m
Modded The Holdup 5-1 4/- 12 Gauge 7 1.5x 55-80 2% 7 13m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Tactical Shotgun 5-2 6/- 12 Gauge 7 1.5x 110-125 2% 5 12m
Modded Tactical Shotgun 5-2 3/- 12 Gauge 5 2.0x 35-60 2% 7 13m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Spaz-12 6-1 5/7 12 Gauge 9 2.0x 105-129 2% 6 11m
Modded Spaz-12 6-1 5/8 12 Gauge 9 2.0x 55-80 2% 7 13m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Jackhammer 6-2 6/8 12 Gauge 10 2.0x 168-182 2% 6 13m
Modded Jackhammer 6-2 -/7 12 Gauge 10 2.0x 55-80 2% 7 13m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Crowd Control Shotgun Unique -/3 12 Gauge 2 1.3x 28-42 2% 7 10m
Modded Crowd Control Shotgun Unique -/3 12 Gauge 2 1.3x 50-70 2% 7 10m
Vanilla/Modded Name Tier AP per Shot/Burst Ammo Type Ammo Capacity Critical Multiplier Damage Chance to Jam Armor Penetration Range
Vanilla Mississippi Mule Unique -/4 12 Gauge 2 1.2x 10-14 2% 2 9m
Modded Mississippi Mule Unique -/5 12 Gauge 2 1.2x 12-18 2% 1 9m
***