Vulkan practice repo
- Example0
Basic shape with vulkan
- Example2
Sample to create and display texture in Vulkan
- Example 4
Using two textures in vulkan.
- Example 6
Bezier multi-color curve with msaa
- Example 7
Push constants
- Example 8
Simple clock. This demo uses push constants for per object transformations
- Example 9
-
Example 10
Goal of this program is to explore SPIRV-Reflect https://github.com/KhronosGroup/SPIRV-Reflect
Trivial logic to re-compile shaders to spirv at the time of project build, when changes were saved.
Deletion of vulkan resources based on descriptors created.(UBOs & Images supported for now)
-
Example 11
PipelineVertexInputState creation using spirv reflection
-
Example 12
Non interleaved buffers demo.