Pinned Repositories
ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
AtlasImage
AtlasImage is a graphic component use SpriteAtlas for uGUI. In addition, add useful sprite selector and border editor to the inspector.
atom
The hackable text editor
AutoLua_unity3d
mark gameobject position and output lua data
awesome-unity
A curated list of awesome Unity assets, resources, and more.
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
CustomBehaviorDesignerTasks
Behavior Designer tasks/var types I've made for my own projects - scroll down for Read me
kamakura-shaders
Kamakura Shaders
Miku-LuaProfiler
Ralph-sa's Repositories
Ralph-sa/AutoLua_unity3d
mark gameobject position and output lua data
Ralph-sa/CustomBehaviorDesignerTasks
Behavior Designer tasks/var types I've made for my own projects - scroll down for Read me
Ralph-sa/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
Ralph-sa/atom
The hackable text editor
Ralph-sa/BehaviorDesigner
BehaviorDesigner源代码
Ralph-sa/C-Sharp-Algorithms
A C# plug-and-play class-library project of standard Data Structures and Algorithms.
Ralph-sa/Design-Patterns-in-Unity-Example
I translated (most of) Derek Banas Video Tutorial Series on Design Patterns to C# in Unity and this is an Example Project only to show, learn and test the different Patterns
Ralph-sa/DOOM
DOOM Open Source Release
Ralph-sa/DOOM-3-BFG
Doom 3 BFG Edition
Ralph-sa/EasyIOS
A new generation of development framework based on Model-View-ViewModel
Ralph-sa/G-Shooter
Gravity based 2d shooter for the PS Vita + rear touch.
Ralph-sa/Github-Pages-Example
BeiYuu's Blog
Ralph-sa/gitignore
A collection of useful .gitignore templates
Ralph-sa/LeetCode
:pencil2: LeetCode solutions in C++ 11
Ralph-sa/LevelEditor
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
Ralph-sa/libbehavior
Automatically exported from code.google.com/p/libbehavior
Ralph-sa/mojombo.github.io
Jekyll source for my personal blog.
Ralph-sa/ReactiveViewModel
Model-View-ViewModel, using ReactiveCocoa
Ralph-sa/temporal
Temporal Reprojection Anti-Aliasing for Unity 5.0+
Ralph-sa/TUIO11_NET
.NET TUIO 1.1 reference implementation
Ralph-sa/TUIO20_CPP
C++ TUIO 2.0 reference implementation
Ralph-sa/TUIOsharp
Ralph-sa/UE
Ralph-sa/Unity-Script-Collection
A maintained collection of useful & free unity scripts / library's / plugins and extensions.
Ralph-sa/Unity-UI-Polygon
Polygon renderer for the new Unity UI
Ralph-sa/Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
Ralph-sa/UnityBehaviorTrees
Simple implementation of behavior trees in Unity/C#
Ralph-sa/UnityStudio
Unity Studio is a tool for exploring, extracting and exporting assets from Unity games and apps.
Ralph-sa/unreal.lua
generate lua binding code for UE4 Engine
Ralph-sa/Zenject
Dependency Injection Framework for Unity3D