Gum
gum
is currently a result of me experimenting with SDL. It aims to wrap most of the SDL API in an easy to
use C++11 interface. Note that this wrapper is a very thin wrapper. There should be very little differences in terms of
performance between using the wrapper and the API calls directly. Documentation is an on-going thing, as is the actual
interface.
gum
is currently header only. So there's no build step. The only thing needed to build at the moment is just SDL2. Versions
lower than SDL2 are not explicitly supported.
You can find a list of things to do under the issue tracker.
License
gum
is licensed with the zlib license similar to SDL 2.