An experimental onchain onframe game for Farcaster.
The premise of the game is simple: every user gets 1 button press and as a community, we need to make sure the button survives as long as possible. Every time someone presses the button, it resets its timer to 60 minutes. If no one presses it in that time, the game is over.
- Dojo, a provable game engine and toolchain for building onchain games and autonomous worlds.
- frog Vercel serverless template
- Slot, a toolchain for rapidly spinning up Katana and Torii instances.
Want to give this example a try? Clone the repo locally!
Make sure Dojo is installed (curl -L https://install.dojoengine.org | bash
). This repo uses v0.5.1
, which is latest at the time of writing. If you end up with a later version, be sure to run dojoup --version 0.5.1
.
Run the following command
katana --disable-fee
Then in the contracts
folder, run these commands
sozo build
sozo migrate
./scripts/default-auth.sh
(note down both the World address and the Button address from this output)
With the Button contract address, run
sozo execute $BUTTON_ADDRESS initialize
Then spin up Torii with your world address
torii --world $WORLD_ADDRESS
Copy .env.example
inside web
and rename it to .env
. Fill in the missing values.
Then, also inside web
, run:
bun install
bun dev
Navigate to http://localhost:5173/dev
and you should see the home frame!