A Bevy plugin for 3D ray casting against meshes. Used to build bevy_mod_picking
. Contributions welcome!
This plugin makes it simple to create ray casting sources, such as a transform (first person, third person shooter), or screenspace coordinates (mouse picking). Rays are shot from these sources every frame using a bevy system, and the intersections are stored in the ray casting source's component.
- Only meshes that you mark with a component will be checked for intersections.
- You can define which ray casting source(s) should interact with which mesh(es) by marking grouped sources and targets with the same type.
- This plugin also provides some functionality to compute the intersection of rays with primitive shapes.
- Rudimentary acceleration is provided with opt-in bounding spheres.
I intend to track the main
branch of Bevy. PRs supporting this are welcome!
bevy | bevy_mod_raycst |
---|---|
0.5 | 0.2 |
0.4 | 0.1 |
Mouse picking using a ray cast built using screen space coordinates:
cargo run --example mouse_picking
Ray casting from a camera using ray casts from the camera entity's GlobalTransform:
cargo run --example minimal
Optimization Mouse picking over many meshes using bounding volumes:
cargo run --example bounding_volume
Optimization Mouse picking over complicated mesh using simplified mesh:
cargo run --example simplified_mesh