Pinned Repositories
DysPuzzle
DysListGerman
DysList, a list of dyslexic errors annotated with linguistic, phonetic and visual features. Presented 2016 at the LREC conference: Rauschenberger, Maria; Rello, Luz; Füchse, Silke & Thomaschewski, Jörg. 2016. A Language Resource of German Errors Written by Children with Dyslexia. [In Press] Proc. LREC 2016. Portorož (Slovenia), 23-28, May. The Resource and further information are also available at the Web Research Group from UPF at http://grupoweb.upf.es/WRG/DysWebxia.php?lang=#resources
DysMusicMusicalElements
Dyslexia is a reading disorder which is mostly detected by linguistic features and/or bad grades at school. Therefore, our goal is to design a game to predict the risk of having dyslexia with musical and visual elements. Hence, we present the game \textit{DysMusic} which aims to predict the risk of having dyslexia with musical elements. %Therefore, we developed the game \textit{DysMusic} which aims to predict the risk of having dyslexia with musical elments. The advantages of DysMusic are that the game is language independent and for pre-readers. \textit{DysMusic} was designed with the help of five children and five parents % (2 with diagnosed dyslexia) who tested the game using the think aloud protocol and being observed while playing.
Praxisprojekt_Doku_MJ
Description of the praxisprojekt from MJ, University of Applied Science Emden/Leer.
quizy-memorygame
jQuery memory game plugin
slrgamification2018
Research Protokoll Maria Rauschenberger University of Applied Sciences Emden/Leer, Emden, Germany maria.rauschenberger@hs-emden-leer.de) Andreas Willems (University of Applied Sciences Emden/Leer, Emden, Germany andreaswillems666@gmail.com) Menno Ternieden (University of Applied Sciences Emden/Leer, Emden, Germany Menno.Ternieden@hs-emden-leer.de) Jörg Thomaschewski (University of Applied Sciences Emden/Leer, Emden, Germany Joerg.Thomaschewski@hs-emden-leer.de) Supplement of the paper: Rauschenberger, M., Willems, A. , Ternieden, M. & Thomaschewski, J. (2018). Towards the use of gamification frameworks in learning environments. Jl. of Interactive Learning Research,. (Accepted)
smalldataguidelines
Provides the paper and excel sheet that are published at ucai20. https://doi.org/10.18420/muc2020-ws111-333
WiederholungPythonProcessingMedientechnik
Dies sind Aufgaben für die Wiederholung von Programmieren 1 aus dem Medientechnik Programmierkurs. Vielen Dank an der Hochschule Emden/Leer. Vielen Dank an LauMeiso für die Unterstützung bei der Erstellung.
Rauschii's Repositories
Rauschii/DysListGerman
DysList, a list of dyslexic errors annotated with linguistic, phonetic and visual features. Presented 2016 at the LREC conference: Rauschenberger, Maria; Rello, Luz; Füchse, Silke & Thomaschewski, Jörg. 2016. A Language Resource of German Errors Written by Children with Dyslexia. [In Press] Proc. LREC 2016. Portorož (Slovenia), 23-28, May. The Resource and further information are also available at the Web Research Group from UPF at http://grupoweb.upf.es/WRG/DysWebxia.php?lang=#resources
Rauschii/DysMusicMusicalElements
Dyslexia is a reading disorder which is mostly detected by linguistic features and/or bad grades at school. Therefore, our goal is to design a game to predict the risk of having dyslexia with musical and visual elements. Hence, we present the game \textit{DysMusic} which aims to predict the risk of having dyslexia with musical elements. %Therefore, we developed the game \textit{DysMusic} which aims to predict the risk of having dyslexia with musical elments. The advantages of DysMusic are that the game is language independent and for pre-readers. \textit{DysMusic} was designed with the help of five children and five parents % (2 with diagnosed dyslexia) who tested the game using the think aloud protocol and being observed while playing.
Rauschii/Praxisprojekt_Doku_MJ
Description of the praxisprojekt from MJ, University of Applied Science Emden/Leer.
Rauschii/quizy-memorygame
jQuery memory game plugin
Rauschii/slrgamification2018
Research Protokoll Maria Rauschenberger University of Applied Sciences Emden/Leer, Emden, Germany maria.rauschenberger@hs-emden-leer.de) Andreas Willems (University of Applied Sciences Emden/Leer, Emden, Germany andreaswillems666@gmail.com) Menno Ternieden (University of Applied Sciences Emden/Leer, Emden, Germany Menno.Ternieden@hs-emden-leer.de) Jörg Thomaschewski (University of Applied Sciences Emden/Leer, Emden, Germany Joerg.Thomaschewski@hs-emden-leer.de) Supplement of the paper: Rauschenberger, M., Willems, A. , Ternieden, M. & Thomaschewski, J. (2018). Towards the use of gamification frameworks in learning environments. Jl. of Interactive Learning Research,. (Accepted)
Rauschii/smalldataguidelines
Provides the paper and excel sheet that are published at ucai20. https://doi.org/10.18420/muc2020-ws111-333
Rauschii/WiederholungPythonProcessingMedientechnik
Dies sind Aufgaben für die Wiederholung von Programmieren 1 aus dem Medientechnik Programmierkurs. Vielen Dank an der Hochschule Emden/Leer. Vielen Dank an LauMeiso für die Unterstützung bei der Erstellung.