built by Rawan, Sanah and Zayyed :)
A two-player split screen car-battle game with different pickups/powerups/abilities and customizations
Pickups are spread out around the track and randomly generated.
Once a player's health runs out, they DIE, and then respawn.
Each game lasts 2 minutes and the player with the most kills wins.
- ram into car (10 damage)
- shoot gun (1 damage/bullet)
- throw bomb (50 damage)
- shield pickup (invinsible for 40 seconds)
This game is a variation of smash karts (https://smashkarts.io/ ).
Player 1: (left screen)
- MOVEMENT [ W A S D ]
- USING PICKUP [ Q ]
Player 2: (right screen)
- MOVEMENT [ arrow keys ]
- USING PICKUP [ right shift ]
- Main menu:
- select player names
- select character customization (choose a hat for car)
- begin game
- Pause menu
- press space bar to access pause menu
- Enable/Disable sounds
- Exit game
- Cartoon Racetrack: https://assetstore.unity.com/packages/3d/environments/roadways/cartoon-race-track-oval-175061. This was used for the enviroment setup. Graphics and colliders were changed to suit our requirments.
- Car: https://assetstore.unity.com/packages/3d/vehicles/land/arcade-free-racing-car-161085. Only the car itself was used.
- Car movement tutorial: (https://www.youtube.com/watch?v=Z4HA8zJhGEk&t=468s&ab_channel=GameDevChef) . Tutorial was adjusted to suit our map and requirements.
- Sounds: https://assetstore.unity.com/packages/audio/sound-fx/ui-sounds-232561 (pickup sound effects). https://assetstore.unity.com/packages/audio/music/free-music-tracks-for-games-156413 (background music). https://assetstore.unity.com/packages/2d/gui/buttons-set-211824 (button sounds)
- Other: gun prefab, hat prefabs.