ReactiveDrop/reactivedrop_public_src
Alien Swarm: Reactive Drop game source code and issue tracker.
C++
Pinned issues
Issues
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More ammo for a few missions with low free ammo?
#826 opened by WhenTanksFly - 0
Temporarize all prespawned fire extinguishers?
#824 opened by WhenTanksFly - 0
Fasten "Mission Completed/Failed" splash screen to not block Continue/Restart buttons for 8s
#787 opened by WhenTanksFly - 0
Marine Academy - Conveyor arena: Some walls magnet nades with rotated camera
#822 opened by WhenTanksFly - 2
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Homing rockets of Flechette Launcher and Hornet Barrage deal 0 damage to colonist head
#812 opened by WhenTanksFly - 0
Lana - Maintenance: Top-right room's right wall magnets nades with rotated camera
#821 opened by WhenTanksFly - 0
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Reduction - Inevitable Escalation: What the hell is the kill trigger to the right from finish?
#815 opened by WhenTanksFly - 0
Reduction - Stowaway: Bots teleport up the to-be-exploded locomotive's roof
#814 opened by WhenTanksFly - 0
Tilarus - Forgotten Factory & SynTek Hospital: Decorative defunct doors display welding hint
#811 opened by WhenTanksFly - 1
Research 7 - Jericho Mines: Queen bugs
#777 opened by WhenTanksFly - 0
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Sub 1 dmg electric attacks don't cause flinch when attacking non-yet-statused targets
#809 opened by WhenTanksFly - 3
Incendiary Sentry uses 2 ammo per shot unexpectedly, effectively lying in stats
#807 opened by WhenTanksFly - 0
Reduce Harvester's no-xenorain-death explosive damage requirement to >121 for lv1 rifle alt
#808 opened by WhenTanksFly - 0
Certain weapons have a noticeable delay between reaching 0 ammo and initiating auto-reload
#801 opened by WhenTanksFly - 0
Shieldbugs cannot properly pathfind through the gray-and-yellow stairs model
#806 opened by WhenTanksFly - 0
Combat Rifle is disproportionally loud compared to other rapid-fire rifles
#805 opened by WhenTanksFly - 0
Have the health bars of Crucial Point's dish & Illyn Forest's generator glow, flash or something when empty
#804 opened by WhenTanksFly - 1
Alien body very rarely refuses to disappear after death, doesn't attack but still has collision damage
#780 opened by WhenTanksFly - 1
Marines' explosive bonus has half the promised effect on explosive turrets
#789 opened by WhenTanksFly - 0
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Mining Laser's visuals point in *player* crosshair's relative position even when fired by a bot
#800 opened by WhenTanksFly - 0
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Stats site: Leaderboards: Add shortcuts to other challenges when viewing a mission
#797 opened by WhenTanksFly - 1
Cleansweep - Landing Bay 7: None of the big containers have projectile collision
#795 opened by WhenTanksFly - 4
After picking up a X-33 Damage Amplifier, the damage-increase-effect still stays in where it was placed.
#778 opened by IAFJaeger - 0
Jacob's Rest - Landing Bay: A box near the 2 welded doors is missing projectile collision
#794 opened by WhenTanksFly - 0
[CICD] Add SonarCloud
#792 opened by mithrand0 - 1
If a marine without skill_healing selects asw_weapon_heal_grenade and starts the game, he/she will receive the max number of heal grenades.
#791 opened by IAFJaeger - 0
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Reduction - Operation Sandstorm: Some weird shadow near the top-left dish
#785 opened by WhenTanksFly - 0
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The range indicator of the Gas Grenade will not follow the grenade's projectile after detonating.
#773 opened by IAFJaeger - 0
"map lobby" after a normal singleplayer mission: voting menu is inaccessible & esc -> "Call a Vote" restarts mission
#779 opened by WhenTanksFly - 2
Big aliens usually take less damage from all shotguns than described unexpectedly.
#774 opened by IAFJaeger - 1
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The HUD "Damage Numbers" will not show a fixed number if we change the damage by Vscript function "OnTakeDamage_Alive_Any".
#772 opened by IAFJaeger