Objective
Triloka blends the three realms of the virtual, physical and the spiritual world to help the user address and overcome all the negative feelings that are a result of depression. The user goes through a series of interactions that help him prevail over his loneliness, sadness, guilt, disinterest in daily activities, inability to concentrate, and the feeling of hopelessness. Various environments, including a forest where people share their depression stories around a bonfire, a virtual therapist who suggests activities to help overcome depression, an exciting canoeing encounter that helps bring back the user's interest in fun activities, a peaceful mountain environment to encourage meditation, all the while listening to soothing music and a mood reflecting sky, adds to this therapeutic experience.
Our Focus.
The negative feelings faced and the way they are tackled:
- Loneliness: Meeting new people around the campfire and opening up without the fear of being judged or having preconceptions.
- Sadness: Lulling soft music in the background that calms the user
- Guilt: Listening to how other people overcame their depression and trying to empathize with them
- Lack of Interest in daily activities: Energetic activities like canoeing that can revitalise the mind
- Difficulty concentrating: Meditation session under serene conditions
- Hopelessness: Motivating and engaging incentives like unlocking more environments if postive thoughts are spoken, slowly giving hope
Free third party usages:
- Microsoft Speech API
- IBM Watson Tone anayser
- Oculus SDK
- fbchat
- High Resolution Wall Texture
- Nature Starter Kit
- PBR Ground Material
- Rock and Boulders
- SkyBox 1.0
- Pre-mediteranian
- Simple Dynamic Cloud
- Mountain Creek
- Game Ready Boat