/Triloka

Engaging VR stimulation to assuage depression by providing diverse range of interactions to address negative feelings

Primary LanguageC#

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Objective

Triloka blends the three realms of the virtual, physical and the spiritual world to help the user address and overcome all the negative feelings that are a result of depression. The user goes through a series of interactions that help him prevail over his loneliness, sadness, guilt, disinterest in daily activities, inability to concentrate, and the feeling of hopelessness. Various environments, including a forest where people share their depression stories around a bonfire, a virtual therapist who suggests activities to help overcome depression, an exciting canoeing encounter that helps bring back the user's interest in fun activities, a peaceful mountain environment to encourage meditation, all the while listening to soothing music and a mood reflecting sky, adds to this therapeutic experience.

Our Focus.

The negative feelings faced and the way they are tackled:

  • Loneliness: Meeting new people around the campfire and opening up without the fear of being judged or having preconceptions.
  • Sadness: Lulling soft music in the background that calms the user
  • Guilt: Listening to how other people overcame their depression and trying to empathize with them
  • Lack of Interest in daily activities: Energetic activities like canoeing that can revitalise the mind
  • Difficulty concentrating: Meditation session under serene conditions
  • Hopelessness: Motivating and engaging incentives like unlocking more environments if postive thoughts are spoken, slowly giving hope

Free third party usages:

  • SDKs
    • Microsoft Speech API
    • IBM Watson Tone anayser
    • Oculus SDK
  • Libraries
    • fbchat
  • Assets
    • High Resolution Wall Texture
    • Nature Starter Kit
    • PBR Ground Material
    • Rock and Boulders
    • SkyBox 1.0
    • Pre-mediteranian
    • Simple Dynamic Cloud
    • Mountain Creek
    • Game Ready Boat