Pinned Repositories
Berny_Core
A Unity3D library for Bezier curves and SVGs
Berny_Dev
A Unity vector graphics library with some support for SVG loading, TTF font parsing, and boolean operations.
DropdownMenu_Dev
A flexible dropdown menu for Unity.
EvenLineThicknessSample
A Unity project demonstrating how to create mesh geometry of lines with even line thickness.
GranulateExample
A simple example of granulating audio. Shown in the Unity game engine.
OrganizationSystem
Assets for printing labels and organizing common workshop parts.
PhonicsExample
An example for the PxPre Phonics library - for audio music synthesis in Unity.
UIDock_Core
UIDock is a library to create advanced user interface windows in Unity3D. These interfaces allow for floating windows, drag-and-drop docking, sash resizing, and notebook tabs - similar to many advanced IDEs and other types of editors.
UIDock_Dev
UIDock is a library to create advanced user interface windows in Unity3D. These interfaces allow for floating windows, drag-and-drop docking, sash resizing, and notebook tabs - similar to many advanced IDEs and other types of editors.
WaveToy
An editor to test out scenarios with wave dynamics.
Reavenk's Repositories
Reavenk/OrganizationSystem
Assets for printing labels and organizing common workshop parts.
Reavenk/UIDock_Dev
UIDock is a library to create advanced user interface windows in Unity3D. These interfaces allow for floating windows, drag-and-drop docking, sash resizing, and notebook tabs - similar to many advanced IDEs and other types of editors.
Reavenk/DropdownMenu_Dev
A flexible dropdown menu for Unity.
Reavenk/UIDock_Core
UIDock is a library to create advanced user interface windows in Unity3D. These interfaces allow for floating windows, drag-and-drop docking, sash resizing, and notebook tabs - similar to many advanced IDEs and other types of editors.
Reavenk/Berny_Core
A Unity3D library for Bezier curves and SVGs
Reavenk/EvenLineThicknessSample
A Unity project demonstrating how to create mesh geometry of lines with even line thickness.
Reavenk/Berny_Dev
A Unity vector graphics library with some support for SVG loading, TTF font parsing, and boolean operations.
Reavenk/GranulateExample
A simple example of granulating audio. Shown in the Unity game engine.
Reavenk/WaveToy
An editor to test out scenarios with wave dynamics.
Reavenk/PhonicsExample
An example for the PxPre Phonics library - for audio music synthesis in Unity.
Reavenk/PrecisionWASM
An attempt to make a WASM virtual machine in pure (unsafe) C#.
Reavenk/FileBrowse_Core
A Unity file browser implemented entirely in C# Unity with Unity UI (UGUI).
Reavenk/PrecisionDock
A Windows docking application.
Reavenk/PrecisionWASM_Core
Reavenk/SimpleTrajectoryDemo
Simple Unity demo for calculating ballistic trajectory positions and angles.
Reavenk/SynthSyntax
Reavenk/Tree_Core
A tree UI library for Unity UI (UGUI).
Reavenk/UILayout_Core
A Unity3D UI layout manager.
Reavenk/UISplitter_Core
UI sash splitter library for Unity (UGUI).
Reavenk/AudioHub
Simple WebSockets audio server and message bus, with Unity client.
Reavenk/Cards
Sample flashcards for the FlashMeForReal system.
Reavenk/Checklistion
A system to generate checklists in-code
Reavenk/Datum
A C# library that represents and boxes intrinsic datatypes explicitly outside of the .NET runtime.
Reavenk/DatumSuite
Development and testing for Datum features and languages
Reavenk/DropdownMenu_Core
A flexible dropdown menu system for Unity.
Reavenk/FlashMeForReal
A system to print flashcards on letter sized perforated business cards.
Reavenk/SimpleIKSample
A simple example of solving an IK chain in Unity from scratch.
Reavenk/Tooltip
A Tooltip event library for Unity.
Reavenk/Tree_Dev
A tree UI library for Unity UI (UGUI).
Reavenk/Vinyl
A project used to explore old data formats in Unity - for now, this is *.wav files and *.mod tracker files.