/3DS-CPP

A test for the Circle Pad Pro and other 3DS inputs.

Primary LanguageC

3DS-CPP

A test for the Circle Pad Pro and other 3DS inputs.

###IN ORDER TO USE IR YOU MUST HAVE ONE OF THE FOLLOWING GAMES:

  • Cubic Ninja(US)
  • Ocarina of Time 3D
  • Toki no Ocarina 3D (OoT 3D)
  • Dead or Alive Dimensions

Please make sure you have CPPTest.xml in the same directory as CPPTest.3dsx. In order to select a target, use the D pad (left and right). Report findings at https://gbatemp.net/threads/infra-red-resource-thread.399336/.

What is shown on the bottom screen:

  • ABXY URDL SEST LR ZLZR - Buttons on a 3DS. Shows a * when they are pressed.
  • Volume - The volume slider.
  • Circle Pad - The X/Y of the main cirlce pad on the 3ds
  • CStick (new) - The X/Y of the new 3ds's little nubby thinggy.
  • CPadPr (old) - The X/Y of the old 3ds's circle pad pro (JUST SHOWS NaN RIGHT NOW).
  • Touch: The X/Y of your finger.
  • IR Init Error - The error code (or not) of the IR service initialization.
  • IR I/O Error - The error code (or not) when the 3DS tries to set the led on or off.
  • IR state - Shows an * when the IR is on.