Implementing a naive ray tracer running on the CPU
I am currently following along the "Ray Tracing in one weekdend" tutoral : https://raytracing.github.io/books/RayTracingInOneWeekend.html
Notes :
CMake is used to build the Visual Studio solution (so windows project).
The used coordiante system is Left Handed X Foward Y Right Z Up
The maths are done using Microsoft's DirectXMath library, this means I am using XMVECTOR and XMMATRIX structs witch are SIMD accelerated.
Tracy (version 10) is used tokeep track of computation times