rtmp
is a Golang implementation of the RTMP specification, found
here. It is entirely specification
compliant, and implements all modern parts of the RTMP spec, most used in the
wild.
It is currently used in Beam's internal RTMP ingest server.
rtmp
is distributed as a Golang library. It is easily accessible from within
other Go packages by simply importing it. To make rtmp
available in your
environment, simply go get
it:
go get github.com/redpointgames/rtmp
Alternatively, you can lock rtmp
as a dependency, or fetch it using
gopkg.in, applying the standard conventions.
At its most basic form, the rtmp
package provides a simple RTMP server
implementation, that returns a <-chan *client.Client
. The client.Client
type
has several methods defined on it which reference other packages in the library
to preform more composable operations, such as chunk reading, data streams, and
so forth.
An RTMP has only one job, which is to return RTMP clients, such that the caller may do with them what they want. An example implementation of processing clients from a server follows:
package main
import (
"github.com/redpointgames/rtmp/server"
)
func main() {
s := server.New(":1935")
go s.Accept()
defer s.Close()
for {
select {
case c := <-s.Clients():
// ...
case err := <-s.Errs():
// ...
}
}
}
The client, on the other hand, has many jobs. It serves as the top node in a tree, capable of calling into all other packages dealing with particular parts of the RTMP specification. For example, the client knows how to:
- Handshake itself by using the
github.com/redpointgames/rtmp/handshake
package - Receive RTMP control sequences using the
github.com/redpointgames/rtmp/control
package - More to come...
For more information on all of the things that the client can do, see the relevant documentation.
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