Pinned Repositories
angular.js
AngularJS - HTML enhanced for web apps!
angular.js
applause
Cross platform mobile development toolkit consisting of a DSL for defining mobile apps and code generators for creating native apps for iOS, Android, Windows Phone 7 and Google App Engine. Based on Eclipse and Xtext. the official repo is at applause/applause.
felix-atomos
Apache Felix Atomos
h2-gradle-plugin
Gradle plugin to run an embedded h2 server
iText-4.2.0
Mirror of last LGPL/MPL iText release. NOTE: this is an static mirror of a project that changed licenses. No pull requests :(
kotlin-logging
Lightweight Multiplatform logging framework for Kotlin. A convenient and performant logging facade.
LayoutManagers-Fork
A fork of the Layout Managers from http://code.google.com/p/layoutmanagers/
ReactiveCocoa
A framework for composing and transforming streams of values
vulkanbook-fork
Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library.
RefuX's Repositories
RefuX/LayoutManagers-Fork
A fork of the Layout Managers from http://code.google.com/p/layoutmanagers/
RefuX/applause
Cross platform mobile development toolkit consisting of a DSL for defining mobile apps and code generators for creating native apps for iOS, Android, Windows Phone 7 and Google App Engine. Based on Eclipse and Xtext. the official repo is at applause/applause.
RefuX/angular.js
RefuX/felix-atomos
Apache Felix Atomos
RefuX/h2-gradle-plugin
Gradle plugin to run an embedded h2 server
RefuX/iText-4.2.0
Mirror of last LGPL/MPL iText release. NOTE: this is an static mirror of a project that changed licenses. No pull requests :(
RefuX/kotlin-logging
Lightweight Multiplatform logging framework for Kotlin. A convenient and performant logging facade.
RefuX/ReactiveCocoa
A framework for composing and transforming streams of values
RefuX/vulkanbook-fork
Online book which introduces the main concepts required to write graphics games or any other applications using Vulkan in Java by using the LWJGL library.