The Reloaded Project
Free and open source set of C# hacking tools and libraries. Built with LOVE 💖 from scratch by @Sewer56. Contributions welcome!
The World
Pinned Repositories
Reloaded-II
Universal .NET Core Powered Modding Framework for any Native Game X86, X64.
Reloaded-III
[WIP] Formal Specification for the Next Iteration of Reloaded
Reloaded.Assembler
Minimal .NET wrapper around the simple, easy to use Flat Assembler written by Tomasz Grysztar. Supports both x64 and x86 development.
Reloaded.Core.Bootstrap
Tiny Visual C++ library/example that allows you to inject CoreCLR (the .NET Core Runtime) into the current unmanaged process and execute a .NET library.
Reloaded.Hooks
Advanced native function hooks for x86, x64. Welcome to the next level!
Reloaded.Injector
C# DLL Injection Library capable of injecting x86 DLLs to x86 process from x64 processes.
Reloaded.Memory
Managed, high performance, fully featured memory manipulation library written in C#, providing a very easy to use API.
Reloaded.Memory.Buffers
[C# & Rust] An implementation of efficient, shared, concurrent and permanent storage of objects in unmanaged memory in static, non-changing locations that last the lifetime of a given process.
Reloaded.Memory.SigScan
Simple good performance byte pattern/PE signature scanner, allowing upwards of 5000MB/s per core (30000+MB/s with AVX) on modern hardware.
Reloaded.Messaging
Reloaded II's extensible "event-like" solution for passing messages across a local or remote network that sits ontop of LiteNetLib.
The Reloaded Project's Repositories
Reloaded-Project/Reloaded-II
Universal .NET Core Powered Modding Framework for any Native Game X86, X64.
Reloaded-Project/Reloaded.Hooks
Advanced native function hooks for x86, x64. Welcome to the next level!
Reloaded-Project/Reloaded.Injector
C# DLL Injection Library capable of injecting x86 DLLs to x86 process from x64 processes.
Reloaded-Project/Reloaded.Memory.SigScan
Simple good performance byte pattern/PE signature scanner, allowing upwards of 5000MB/s per core (30000+MB/s with AVX) on modern hardware.
Reloaded-Project/Reloaded.Memory
Managed, high performance, fully featured memory manipulation library written in C#, providing a very easy to use API.
Reloaded-Project/Reloaded.Assembler
Minimal .NET wrapper around the simple, easy to use Flat Assembler written by Tomasz Grysztar. Supports both x64 and x86 development.
Reloaded-Project/Reloaded.Core.Bootstrap
Tiny Visual C++ library/example that allows you to inject CoreCLR (the .NET Core Runtime) into the current unmanaged process and execute a .NET library.
Reloaded-Project/Reloaded.Memory.Buffers
[C# & Rust] An implementation of efficient, shared, concurrent and permanent storage of objects in unmanaged memory in static, non-changing locations that last the lifetime of a given process.
Reloaded-Project/Reloaded-III
[WIP] Formal Specification for the Next Iteration of Reloaded
Reloaded-Project/Reloaded.Messaging
Reloaded II's extensible "event-like" solution for passing messages across a local or remote network that sits ontop of LiteNetLib.
Reloaded-Project/Reloaded.Hooks-rs
[WIP, NOT YET USABLE] Next Gen no_std Rust rewrite the Reloaded.Hooks library.
Reloaded-Project/reloaded.universal.redirector
Universal file redirector for Reloaded Mod Loader II.
Reloaded-Project/Reloaded.Community
Community repository for storing Reloaded-II application configurations.
Reloaded-Project/Reloaded.Universal.DInputPleaseCooperate
Does it annoy you when you play a game, take a screenshot ... and nothing happens? Here's a fix.
Reloaded-Project/devops-mkdocs
GitHub Actions Composite Action for Building and (Optionally) Publishing a MkDocs Material Website
Reloaded-Project/Reloaded-II.Index
Index for update library related operations, such as searching for mods.
Reloaded-Project/cargo-bloat-example
An example project integrated with Cargo Bloat Action
Reloaded-Project/devops-cargo-bloat-action
[WIP. Not yet working] Track rust binary sizes across builds using Github Actions
Reloaded-Project/devops-changelog
GitHub Actions Composite Action for Building and (Optionally) Publishing a An Automated Changelog
Reloaded-Project/devops-publish-action
A GitHub Action for publishing the artifacts to GitHub Releases and code packages to the package repositories
Reloaded-Project/devops-rust-c-library-to-dotnet
GitHub Action for building a C# wrapper library for a Rust library. Use with csbindgen.
Reloaded-Project/devops-rust-cbindgen
A GitHub Actions wrapper around running `cbindgen` to generate C/C++ bindings from Rust code.
Reloaded-Project/devops-rust-lightweight-binary
Composite Action for Building & Cross Compiling Lightweight no_std Rust Binaries with PGO
Reloaded-Project/devops-rust-test-and-coverage
A GitHub Action for Testing Rust Projects with Coverage. Supports Cross Compilation.
Reloaded-Project/devops-rust-test-in-wine
GitHub Action for testing a Rust project inside Wine on Linux
Reloaded-Project/dotnet-binaries-for-wine-unit-tests
Contains binaries ran for Wine unit tests; to avoid having to use dotnet-install.ps1
Reloaded-Project/reloaded-templates-rust
[WIP] Common Project Configurations for Developing and Shipping Cross Platform Rust code in The Reloaded Project
Reloaded-Project/Reloaded.MkDocsMaterial.Themes.R2
A theme for MkDocs Material that resembles the look of Reloaded-II
Reloaded-Project/Reloaded.Parsers.BasicPE
Extremely basic parser of Portable Executable (DLL/EXE) files with support for limited functionality required by Reloaded-II & Reloaded3. Supports in-memory PE files.
Reloaded-Project/Reloaded.Project.Configurations
Common project configurations, e.g. editor configs; .nuget output settings, code style, license files.