/progressbar

NoPixel inspired progressbar

Primary LanguageLua

progressbar

Dependency For QB-Core

Redesign of project sloth Circle UI Design, can't remember who made the original design but if you see this please PR your name into the credits, Fixed eating and sitting down where progressbar usually would cancel your shit for no reason and then redid the pretty old asf lua part of the script

Circular Progressbar with access to font awesome icons to change with.

Previews

image

Changes to do!

1. qb-core/client/functions.lua

Remove the existing function for progressbar and add this.

function QBCore.Functions.Progressbar(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel, icon)
    if GetResourceState('progressbar') ~= 'started' then error('progressbar needs to be started in order for QBCore.Functions.Progressbar to work') end
    exports['progressbar']:Progress({
        name = name:lower(),
        duration = duration,
        label = label,
        icon = icon,
        useWhileDead = useWhileDead,
        canCancel = canCancel,
        controlDisables = disableControls,
        animation = animation,
        prop = prop,
        propTwo = propTwo,
    }, function(cancelled)
        if not cancelled then
            if onFinish then
                onFinish()
            end
        else
            if onCancel then
                onCancel()
            end
        end
    end)
end

2. Delete the old progressbar

Navigate to your [standalone] folder and remove the previous progressbar folder

Then paste in this new one making sure you remove -main from the name

3. If you want custom icons with the progressbar, just add the font-awesome icon like the one in example.

If you dont have Cancelled callback, it will throw error in core. So just use this as an example while adding icons to progressbar. The following script supports fontAwesome 6 icons.

Look for them here - https://fontawesome.com/icons

RegisterNetEvent('consumables:client:Eat', function(itemName)
    TriggerEvent('animations:client:EmoteCommandStart', {"eat"})
    QBCore.Functions.Progressbar("eat_something", "Eating..", 5000, false, true, {
        disableMovement = false,
        disableCarMovement = false,
		disableMouse = false,
		disableCombat = true,
    }, {}, {}, {}, function() -- Done
        TriggerEvent("inventory:client:ItemBox", QBCore.Shared.Items[itemName], "remove")
        TriggerEvent('animations:client:EmoteCommandStart', {"c"})
        TriggerServerEvent("QBCore:Server:SetMetaData", "hunger", QBCore.Functions.GetPlayerData().metadata["hunger"] + ConsumeablesEat[itemName])
        TriggerServerEvent('hud:server:RelieveStress', math.random(2, 4))
    end, function() -- Cancelled
        TriggerEvent('animations:client:EmoteCommandStart', {"c"})
    end, "fa-solid fa-burger")
end)

4. You can also make use of inventory icons

You will need to check the client/main.lua for the line

local img = "nui://qb-inventory/html/"

change this to the inventory system you use, for example "nui://qb-inventory/html/" or "nui://lj-inventory/html/"

Then like the preview above, instead of:

    end, "fa-solid fa-burger")

Enter an item name for example.

    end, "sandwich")

or even itemName would work perfectly in this instance.

    end, itemName)

5. If you recieve the error: No such Export GetCoreObject in resource qb-core

You will need to navigate to: [qb]/qb-core/fxmanifest.lua and remove the line saying 'progressbar', which makes it dependancy here.

After this you will need to restart your server to see it work

Any PR's for changes in UI are welcome!