Issues
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- 1
- 3
Material display issue with SuperBMD
#37 opened by Humming-Owl - 2
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- 0
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bck to fbx feature
#46 opened by MarioGladiator - 2
Converting .Blend to .Bmd file results in System.AccessViolationException: Attempted to read or write protected memory.
#44 opened by CloakingPotion - 0
- 1
- 8
Won't convert models with armatures
#38 opened by aconeishone - 1
error converting dae to bmd
#39 opened by aconeishone - 3
Error while converting a BMD file
#36 opened by ch3ckyy - 0
Set AlphaCompare/Blend in material based on whether the polygons are opaque or not
#9 opened by RenolY2 - 4
Not converting a .bmd file
#29 opened by Xrkerr - 1
Materials problem
#12 opened by octagonalsquare - 0
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Skinned Meshes - Weight Issue
#34 opened by Louiskovski - 9
- 1
Model can't be moved as .fbx or .dae files
#31 opened by Pospurtal - 5
How do i run this thing??
#17 opened by M3KAI5ER44 - 1
- 0
Packet types should be called MtxGroup
#27 opened by RenolY2 - 1
Where is the .exe file
#26 opened by MarineCracker12 - 3
Scale Problem
#25 opened by victormr21 - 4
Corrupted output .dae file
#24 opened by huse360 - 0
Model messed up?
#23 opened by fullmoon8 - 0
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Bones don't export with proper rotations
#20 opened by SuperHackio - 1
Scaling with .fbx format?
#19 opened by AndreAaspere - 1
- 1
Model converted to .dae but no skeletons
#16 opened by TheDylanSang - 1
Add support for conversion to BDL
#10 opened by RenolY2 - 0
Fix incorrect header definition for BTIs
#13 opened by RenolY2 - 3
Error with Assimp32.dll
#11 opened by LAUROZZ - 1
- 1
Converting an exported DAE straight back to BMD (without loading it into a 3d modelling program first) can result in messed up UV maps
#7 opened by RenolY2 - 0
- 1
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Sometimes models made with SuperBMD are bigger than the same models made with BMDCubed
#4 opened by RenolY2 - 0
- 1