I've been learning godot and decided it would be a good test of my pubmarine networking server/protocol
It was surprisingly easy to get voxel meshes to build, so I'm deciding to continue and put this on github.
- ChunkData - generic voxel storage data structure
- Chunk - renderable, uses Godot API and ChunkData to render blocks
- needs hidden face marking/culling, UVs, materials, raycast picking
- pubmarine/client - connects to a pubmarine server
- needs JSON and protocol handling, but does connect
- some basic 3d models for blocks and a space hanger