/stardust

godot mono + pubmarine networking + voxel space ship

Primary LanguageC#

stardust

I've been learning godot and decided it would be a good test of my pubmarine networking server/protocol

It was surprisingly easy to get voxel meshes to build, so I'm deciding to continue and put this on github.

img

implemented

  • ChunkData - generic voxel storage data structure
  • Chunk - renderable, uses Godot API and ChunkData to render blocks
    • needs hidden face marking/culling, UVs, materials, raycast picking
  • pubmarine/client - connects to a pubmarine server
    • needs JSON and protocol handling, but does connect
  • some basic 3d models for blocks and a space hanger