Issues
- 1
warsmash.mpq
#61 opened by WELL-W311-well - 2
- 0
HPA Pathfinding
#59 opened by bearU369 - 0
Projectile Listener onHit Crash
#58 opened by Retera - 0
- 9
aha~。wc3droid is coming
#43 opened by linsmod - 7
- 1
WarsmashPreviewApplication loadCustomModel or clearMainInstance is not good work
#12 opened by qq1053831109 - 1
Aha~ loading map from sub folder is coming~
#47 opened by linsmod - 2
error: Too many fragment shader texture samplers
#44 opened by iodream - 2
- 1
- 3
- 1
A War3ID must be 4 ascii characters in length (got 8) 'DummySec' when loading Warchasers from Reforged
#38 opened by tdauth - 9
Running main methods for simple debugging or desktop-1.0.jar does not work by default
#15 opened by tdauth - 1
- 3
Building on Windows fails
#14 opened by tdauth - 2
Bug: Ghouls can mine Gold Mine
#30 opened by bearU369 - 11
Memory bloats when selecting a map.
#25 opened by bearU369 - 4
Regression in map selection UI on 4K monitors
#26 opened by Retera - 2
Fog of war
#18 opened by v4dkou - 2
need some optimize on find pathing
#21 opened by Amrf000 - 1
Gradle run error
#20 opened by Fynjyfun - 1
can't open warsmash
#19 opened by LoveBeforT - 6
Suggestion: Create a new fork that is fundamentally the same, but still not WC3 (basically a twin with some twists)
#13 opened by onlyreportingissues - 6
Unable to run on AMD graphics cards
#17 opened by Kashouryo - 0
Reconcile forks
#16 opened by Retera - 6
Can't play mutliplayer without using command line
#11 opened by Retera - 0
We need Gridhotkeys
#6 opened by FullstackNiklas - 0
Control Groups
#8 opened by Retera - 0
Left click drop item
#7 opened by Retera