Pinned Repositories
Gameboy101_BackgroundTilemap
Barebones display of background layer tile map.
Gameboy101_Sprite101
A sole sprite above a tiled background
MegaChess
A somewhat mega but not quite complete Chess Game. CPU or Human players. CPU player is Stockfish
RetroCoderASM-TV-ZX_Dev
Z80 ASM ZX Spectrum Beginner Level Game Development
RetroCoderTV-SpaceTaxi
A cheap imitation of the C64 classic Space Taxi designed to run on ZX Spectrum 48k. Written in Z80 Assembly and compiled using sjasmplus
Spectrum-Next-Sprites-First-Steps
First look at using 256 colour sprites in Layer 2 on ZX Spectrum Next. Z80n Assembly
ZX-Next_Empty-Project
A completely blank template for a Next game. Contains no sprites or any bloat. The only non-essential code is the 'game delay' timer and the empty routines such as 'start' 'update' and 'draw'
ZX-Next_Final-Fantasy-RPG
Eventually will become a full RPG game similar to the NES classic FF1
ZX_Next_RockPaperScissors
Intended as a small mini-game to include within another game
ZX_Next_SpookyPlatformer
A spooky platformer
RetroCoderTV's Repositories
RetroCoderTV/RetroCoderASM-TV-ZX_Dev
Z80 ASM ZX Spectrum Beginner Level Game Development
RetroCoderTV/RetroCoderTV-SpaceTaxi
A cheap imitation of the C64 classic Space Taxi designed to run on ZX Spectrum 48k. Written in Z80 Assembly and compiled using sjasmplus
RetroCoderTV/ZX-Next_Empty-Project
A completely blank template for a Next game. Contains no sprites or any bloat. The only non-essential code is the 'game delay' timer and the empty routines such as 'start' 'update' and 'draw'
RetroCoderTV/ZX_Next_SpookyPlatformer
A spooky platformer
RetroCoderTV/MegaChess
A somewhat mega but not quite complete Chess Game. CPU or Human players. CPU player is Stockfish
RetroCoderTV/Spectrum-Next-Sprites-First-Steps
First look at using 256 colour sprites in Layer 2 on ZX Spectrum Next. Z80n Assembly
RetroCoderTV/ZX-Next_Final-Fantasy-RPG
Eventually will become a full RPG game similar to the NES classic FF1
RetroCoderTV/ZX_Next_RockPaperScissors
Intended as a small mini-game to include within another game
RetroCoderTV/Gameboy101_BackgroundTilemap
Barebones display of background layer tile map.
RetroCoderTV/Gameboy101_Sprite101
A sole sprite above a tiled background
RetroCoderTV/ZX-Next_Final-Fantasy-RPG_2
Basic test gameplay similar to FF1
RetroCoderTV/ZX-Next_Red-Dwarf-Adventure
Making a simple adventure game. Based on TV show Red Dwarf. Game in the style of Final Fantasy 1 but with added puzzle elements
RetroCoderTV/ZX-Next_Space-Invaders
Will end up being a half-baked version of the arcade classic Space Invaders. The intention here is to explore the use of 16x16 sprites only and learn more about how to manipulate them using the ZX Next Sprite Hardware
RetroCoderTV/ZX_Next_SavingGameDataSimple
A most simple implementation of read/write to disk. Used for creating savegame feature. Could also apply to loading level or other data to use the the game from disk at runtime
RetroCoderTV/ZX_Next_WonderBoy
Wonderboy was one of my favourite arcade games as a young boy. Even if I mainly just played level 1 over and over again. :D
RetroCoderTV/ZXNext-BaseTemplate
Template with a single sprite on screen