/Toony-standard

A toon shader with standard elements for vrchat (rero's tweaks)

Primary LanguageC#MIT LicenseMIT

Welcome to Toony Standard, a toon shader with some standard elements built mainly for VRChat!

Shader features

  • Toon shading with custom ramps.
  • Fake light fallbacks for VRChat worlds without a directional light.
  • Rim light and emissive rim light.
  • Support for both metallic and specular workflows, with the possibility to substitute the specular probe with your own matcap or cubemap.
  • Anisotropic highlights.
  • Detail mapping.

Editor features

  • Fully custom inspector made to make your life as easy as possible.
  • Different levels of inspector with different feature sets based on the end user experience with unity.
  • Different styles for your inspector.
  • Auto updater.

(to modify some of these options you can go to the settings window on "window/Toony standard/setting")

Warning

Even if directly downloading the zip should work fine, i suggest you to download the shader from the release page, this is to be sure to have it installed in an easy to find path, and also cause i tend to add some starting matcap textures and toon ramps into the unity package that are not available from the github auto generated zip.

Links