Investigate removing the custom window system and swapping to Godot 4 default window nodes
Opened this issue · 1 comments
hhyyrylainen commented
as those are hopefully fixed enough to no longer require any of the workarounds we needed in Godot 3 and made our own window system.
including the CustomDialog class.
hhyyrylainen commented
I'm marking this as high priority because if this is done then all game GUI will need to be re-checked and updated so this is better to do earlier than later when the GUI is already fixed.