Revolutionary-Games/Thrive

Investigate potentially glitchy audio when many microbe sounds playing at once (audio latency)

hhyyrylainen opened this issue · 2 comments

Launcher has an option now to increase the audio latency, which may fix this. If the audio problems are common enough, we might want to increase the default audio latency in the Godot settings for Thrive. It doesn't seem like it is possible to modify the audio latency once the game is running so this may not be possible to implement in the Thrive settings directly.

At least one user has reported that increasing the audio latency setting helps: https://community.revolutionarygamesstudio.com/t/0-6-6-release-candidate/7421/5?u=hhyyrylainen so we might get by with slightly increasing the default audio latency.

I've increased the audio latency up to 20ms, but maybe 25ms would be more of a sweetspot (as I get some crackling audio in the benchmark at that 20ms figure but it is greatly reduced).