Unable to manually select the screen resolution
Closed this issue · 1 comments
Describe the bug
Unable to manually select the screen resolution, t sets the resolution automatically by itself
To Reproduce
- Start the game
- Go to Settings
Expected behaviour
In early versions of Thrive the screen resolution could be chosen manually, but after switching to godot 4 this is no longer possible.
Screenshots
System information
- OS: Windows 10
- GPU : Gtx 1050 TI
- Thrive: 0.6.6
Game Logs
Nothing to display
Additional Context
No response
In early versions of Thrive the screen resolution could be chosen manually, but after switching to godot 4 this is no longer possible.
Resolution has not been possible to change since the switch to Godot 3. Godot doesn't really want to use different window resolutions that can be explicitly set, which is why the setting doesn't exist: https://docs.godotengine.org/en/stable/tutorials/rendering/multiple_resolutions.html
As an alternative we've had a feature request open for a long time to add render resolution / scaling options: #1209